Hey, that was an awesome mechanic. It did take a little bit and some hard puzzles before you actually introduced it, but once you did, there were some clever puzzles in there. I think a really neat design choice was to give the player the choice of which key they were going to lose when exiting the slime puddle -- it adds complexity to the puzzles in an intuitive way and gives room to more interesting puzzles. And later the rotation mechanic is really clever.
Play game
Key Exchange's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #499 | 3.565 | 3.565 |
Originality | #803 | 3.652 | 3.652 |
Overall | #824 | 3.435 | 3.435 |
Presentation | #2523 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can lose or gain arrow keys - your "controls"
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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