When I opened up the tutorial I was super intimidated by all the controls, in a good way! It really felt like I was managing something out of control as I was playing. I did end up finding that if you turn on Repair, Coolant and Generator, you seem to be able to survive most anything. The second time I played through I read the tutorial more thoroughly and the sensor, dodge shooting mechanics were actually really cool! I think the next step if you wanted to go further with this would be to create enemies and scenarios that force you to use all the interesting systems and toggles you've come up with, and polishing the feedback on those systems. I really enjoyed the art style though it made me feel like I was controlling some UI and there was a huge tank out there I was controlling but couldn't see directly. Great job!
Play game
Station Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #637 | 3.735 | 3.735 |
Overall | #1045 | 3.324 | 3.324 |
Fun | #1205 | 3.147 | 3.147 |
Presentation | #1301 | 3.382 | 3.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Station Control is a top-down space shooter that removes direct control from the player, where they instead manage subsystems while the ship itself relies on automated responses.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
Leave a comment
Log in with itch.io to leave a comment.