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One second ⏱'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #516 | 4.100 | 4.100 |
Originality | #682 | 3.700 | 3.700 |
Overall | #766 | 3.567 | 3.567 |
Design | #1161 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This felt pretty stressful to play... in a totally good way! I really like the idea that if you take too long to make a decision you miss that chance to decide anything at all. Can definitely see it being taken further with more options available - perhaps with character buffs and enemies with multiple targettable components - but I did appreciated the simplicity of the two mouse buttons in this case.
This might just be me, but I do think it needs to be a little more obvious when it's the player's turn - I kept wasting time looking to check before /then/ trying to think about what I wanted to do - a more-obvious change that you don't need to be focusing on might be better - maybe a change in background colour or glow or something.
But as a proof of contept this is very cool - and anything with penguins gets an automatic +1 from me!! Nice job!
Totally agree that the player turn isn't visible enough ! I'm so mad i didn't think about changing the background color before the deadline, that would have been a quick fix too 😭
Thanks for the feedback <3
*bomp*
*waah*
*bomp*
*waah*
4/5 yorkshire puddings, would destroy my mouse again,
Interesting idea for training coordination of right and left mouse buttons.
I had to play the game because our game was also based on "Only one second" ^.^
I had difficulty at first understanding the timing of attack and healing. I was spamming the attack and healing as fast as I could. It took me a bit to understand you can only trigger one when the timer is blue. After than it became more clear and enjoyable :)
Also kudos for posting the source code! :)
Hehe nice, i'll make sure to test your game since we are so close in theme :D
Yeah, once you get in the rythm it's easier :) I think i made a not so great job at explaining the mechanics, especially with the poor UI and feedback during the battle. I'll add a note about that in the description.
I had to scrap a lot of ideas for the player to do during battle and it feels a little poor on the mechanics side right now.
You're welcome for the source code, hopefully it will be useful to someone at some point, you never know :D
Thanks for the feedback!