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(+1)

This felt pretty stressful to play... in a totally good way! I really like the idea that if you take too long to make a decision you miss that chance to decide anything at all. Can definitely see it being taken further with more options available - perhaps with character buffs and enemies with multiple targettable components - but I did appreciated the simplicity of the two mouse buttons in this case.

This might just be me, but I do think it needs to be a little more obvious when it's the player's turn - I kept wasting time looking to check before /then/ trying to think about what I wanted to do - a more-obvious change that you don't need to be focusing on might be better - maybe a change in background colour or glow or something.

But as a proof of contept this is very cool - and anything with penguins gets an automatic +1 from me!! Nice job!

Totally agree that the player turn isn't visible enough ! I'm so mad i didn't think about changing the background color before the deadline, that would have been a quick fix too 😭

Thanks for the feedback <3