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One Level One Mechanic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #610 | 3.769 | 3.769 |
Adherence to the Theme | #698 | 3.923 | 3.923 |
Overall | #928 | 3.436 | 3.436 |
Design | #1393 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice & original but controls were little wonky at times but an interesting take on the theme,Also the overall execution could have been better but still good job man.
I think the concept is sound and a game could defiantly be designed with it. However the gameplay felt very one dimensional. The character names were great. and the art although lacking in animations look pretty good.
Although the game was horribly buggy it was quite enjoyable. Almost rage-inducing. Probably from some people it is. The characters were really versatile, and were interesting every time. My favourite by far Is shotgun shelly.
In future projects camera shake and sfx would be aa great addition to add to the experience.
That was interesting, I like the idea of different characters having different abilities.
The best would have been to have a single level layout, but you have to use different characters to go through it and they cannot use the same route than the other characters took.
I'd also recommence zomming out the camera a bit more to give space to more platforms and more interesting pathways.
Do you intend to continue it?
Hey, thanks :)
The original plan was to have a single level like you mention. But we didn't really feel like we had the time to add as many unique elements that would separate the paths. And I'm worried the level would feel pretty convuluted and disorienting since the lack of feedback was already as issue. How would we reliably tell the player which of the ~10 paths they could take?
We just settled on a camera immediately and didnt bother changing it from then on due to the time limit. But I agree, it would have been better with a somewhat smaller character in comparison to the environment.
We probably won't continue any work on it. But we did learn a lot from making it, so it'll be with us in spirit :)
I really enjoyed your game. The characters and alliterations were quite quirky^^ I also really like the concept, only things like the collision detection for Marth could have maybe been a little bit more polished (even though that could have been a lot worse concidering the time constraints)
Really happy to hear you enjoyed it :D
We're all very happy with the characters and their names, even though we had to cut half of them