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A jam submission

One Last ShotView game page

One Last Shot: Make it count!
Submitted by ArcAid — 2 hours, 32 minutes before the deadline
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One Last Shot's page


CriteriaRankScore*Raw Score
Adherence to the Theme#3794.2354.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Submitted (1 edit) (+2)

I went in without reading the Journal, and I was totally confused and frustrated. Once I spotted the arrow pointing to your next gun, and the "123" UI, it finally clicked, and it was fun! The movement, camera and shooting need more work, but the core idea is there, and can be easily expanded upon with enemies, attacks and level interactions (shooting could be used for other stuff, like exploding barrels or setting traps off).
Check our game!


Really weird, kinda fun. Needs alot of juice and movement needs to feel more snappy. Maybe zoom the camera out a bit for certain weapons. Dashing feels good though. Also I didn't know that certain enemies only had one weakness. Cool Idea, neads a bit more work. Overall Solid Game


Pretty good but the camera was kinda weird feeling and when you had a shotgun i couldnt see more than 1 feet ahead of me


Yes I will patch it soon. I wanted player to know that shotgun is short range but i over did it. XD Thanks for feeedback!

I gotta say it's way better than what I expected it to be when I looked at it. The music and theme reminds me of old Nintendo games. Mechanics are good and it was fun to play overall. Good game bud. 

Submitted (1 edit) (+1)

The art looks acceptable for a jam game, and the music is very catchy. The shooting and picking up guns is fine, killing enemies isn't very satisfying, because they stay too long on screen. But the dash mechanic is so fun to use. If you can make a game around that mechanic it would probably be very fun. However the camera is very frustrating as it is too zoomed in.


Thanks for your feedback! I understand the camera is too close for shotgun, its just to made sure that player knows its a close range weapon. I will improve on the death animations and enemy AI later. ^^ didn't have much time for quality assurance as there was a lot to code for me.
Art team didn't have much time so we only had few resources. there is barely any sounds too. thanks for giving it a chance though!