Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

ONLY ONE PLANETView game page

How long you can keep your planet from dying? Try and see how your loved planet dies.
Submitted by PotatoJuice — 2 hours, 23 minutes before the deadline
Add to collection

Play game

ONLY ONE PLANET's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#13673.1053.105
Originality#16192.6842.684
Overall#16912.5262.526
Design#20021.7891.789

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The game need more interactions and challenging gameplay mechanisms as other comments mention but this is a very interesting  starting point to create an original gestion games ! This kind of concept could really encourage the player to think about the balance between the elements comparing to other gestion games.

Submitted

The game need more interactions and challenging gameplay mechanisms as other comments mention but this is a very interesting  starting point to create an original gestion games ! This kind of concept could really encourage the player to think about the balance between the elements comparing to other gestion games.

Good game, nice to play

Please check our too: https://itch.io/jam/gmtk-2019/rate/461656

Submitted

quite similar to this game I guess

Developer

We did take some inspitation from it! That guy is an awesome artist as well

The only way to win is to not play at all. I mean, I guess it's poetic in a sense? Don't really know if I could call it a game though. Elements do interact with each other, there doesn't seem to be any functional difference between the types of things you can build...

Ideas off the top of my head:

1. Maybe you could have made it a game about getting at far as you can with development of the human race while hurting the planet as least as possible.

2. Having one of the buildings generate money instead of getting auto, so you are incentivised to build that type building, even though that one might hurt the planet the most or something.

Practice makes perfect, don't be discouraged, everything is a learning experience. At the very least I liked the fact that you only had a very limited amount of space, so if it was a more fleshed out game, you would have to think about what to place down a lot more carefully.

Developer

Thanks for your feedback! Greatly appreciated! The initial concept was similar to what you proposed but we didnt quiet manage to get it done in time

Submitted

Can't recommend this game... I feel like there was a good idea for a minimalist construction/management game here, but if some mechanics were implemented, I couldn't find them.

Developer(+1)

We were intending to implement basic mechanics but the time constraints didnt really let us... so thats a shame.... Thanks for your feedback though!