The game need more interactions and challenging gameplay mechanisms as other comments mention but this is a very interesting starting point to create an original gestion games ! This kind of concept could really encourage the player to think about the balance between the elements comparing to other gestion games.
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ONLY ONE PLANET's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1367 | 3.105 | 3.105 |
Originality | #1619 | 2.684 | 2.684 |
Overall | #1691 | 2.526 | 2.526 |
Design | #2002 | 1.789 | 1.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game need more interactions and challenging gameplay mechanisms as other comments mention but this is a very interesting starting point to create an original gestion games ! This kind of concept could really encourage the player to think about the balance between the elements comparing to other gestion games.
Good game, nice to play
Please check our too: https://itch.io/jam/gmtk-2019/rate/461656
The only way to win is to not play at all. I mean, I guess it's poetic in a sense? Don't really know if I could call it a game though. Elements do interact with each other, there doesn't seem to be any functional difference between the types of things you can build...
Ideas off the top of my head:
1. Maybe you could have made it a game about getting at far as you can with development of the human race while hurting the planet as least as possible.
2. Having one of the buildings generate money instead of getting auto, so you are incentivised to build that type building, even though that one might hurt the planet the most or something.
Practice makes perfect, don't be discouraged, everything is a learning experience. At the very least I liked the fact that you only had a very limited amount of space, so if it was a more fleshed out game, you would have to think about what to place down a lot more carefully.
Can't recommend this game... I feel like there was a good idea for a minimalist construction/management game here, but if some mechanics were implemented, I couldn't find them.
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