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The only way to win is to not play at all. I mean, I guess it's poetic in a sense? Don't really know if I could call it a game though. Elements do interact with each other, there doesn't seem to be any functional difference between the types of things you can build...

Ideas off the top of my head:

1. Maybe you could have made it a game about getting at far as you can with development of the human race while hurting the planet as least as possible.

2. Having one of the buildings generate money instead of getting auto, so you are incentivised to build that type building, even though that one might hurt the planet the most or something.

Practice makes perfect, don't be discouraged, everything is a learning experience. At the very least I liked the fact that you only had a very limited amount of space, so if it was a more fleshed out game, you would have to think about what to place down a lot more carefully.

Thanks for your feedback! Greatly appreciated! The initial concept was similar to what you proposed but we didnt quiet manage to get it done in time