Ok, it's a small runner with adequate gameplay, but I miss some kind of traps and interesting obstacalse, as most of the time I can run and do nothing. Eventually, I bored.
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Sword of Vector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1037 | 3.000 | 3.000 |
Overall | #1386 | 2.939 | 2.939 |
Adherence to the Theme | #1435 | 3.000 | 3.000 |
Originality | #1519 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Cool game, although I felt like there was a lot of downtime when I wasn't killing anything and was just running. I like the idea, though, and the art as well! Nice job :)
Also, I ran into a bug when I hit a rock:
FATAL ERROR in
action number 1
of Draw Event
for object oGod: Unable to find any instance for object index '7' name 'oPlayer'
at gml_Object_oGod_Draw_64
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oGod_Draw_64 (line -1)
I really like the art and effects, and the gameplay is fun and straight-to-the point :)
I think respawning on the level you died at would be a good idea, since the first track is a bit long.
And also, you should consider making your game window's size changable. On my monitor, ithe game was really small and I could barely make anything out. In game maker studio 2, it's as simple as ticking a box in the settings
The first stage is a bit too long, it almost ruined my impression of the design variety.
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