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A jam submission

Empty DungeonView game page

Build your own dungeon path with only one tile at a time
Submitted by knox777 — 5 hours, 45 minutes before the deadline
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Empty Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2454.2004.200
Design#7643.3433.343
Overall#8043.5333.533
Adherence to the Theme#14033.0573.057

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

Really a cool idea, it's just sad that there is only one quick level

Developer

Thanks for playing! I already have a post jam version with some cool levels in it. But I can't upload it until the jam is over.

Developer

It has been uploaded, and it has two extra levels (a maze and a puzzle), Check it out if you are interested :)

(+1)

I was really hyped up for this but it's really really really short, and it doesnt seem to be randomized, theres little to no strategy in it besides blindly choosing a direction till you hit something, just sad with this look it wasnt something more.

Developer(+3)

I was planning to add more levels/randomize the level but unfortunately I didn't have the time. The first level is purposely made to be easy (no strategy involved) and let the player get familiar with the control. Second level was supposed to introduce door, switch, sign post so that player have to prioritize where to go.

I also spend way too much time polishing the game (making the start menu, victory screen, and the point popup) when there is no content, definitely learnt my lesson there.

If there are more people who are interested, then I will update the game in the next few weeks.

Submitted(+1)

Start menu and end menu can be secondary. For my game, I only showed a message at the beginning and end because I didn't had the time to do it. Still you made a good job for what you have done

Developer

Thanks. For sure, next time I will ignore the start and end menu until I have free time to work on it.

Developer(+1)

The post jam version has been uploaded, and it has two extra levels (a maze and a puzzle), Check it out if you are interested :)

Submitted(+1)

I really tried to run this on my linux but couldn't get it to work. I failed compile the specific Löve version 10.2 you used and the only package or executable to download was version 11.2.
So I tried running it in 11.2 but got the following error:


I'm unfamiliar with Löve so I can't tell if it's a version problem or an issue with your package.

Your game sounded interesting though. A shame I couldn't get it to work :)
Developer

Sorry about that, I should have used the latest version while doing game jam. On the love2d homepage, there is a "Other version" link where you can find all the previous version of Love2d (including 10.2 linux). Here is the direct link: https://bitbucket.org/rude/love/downloads/

11.2 changed a few of the functions I used, that is why you couldn't launch the game.

Submitted(+1)

I'm having the same problem. Would it be alright if I poked around and tried to get it running on the latest LÖVE version?

Developer (1 edit)

Sure, the love2d file is actually a zip file, you can rename it to make it a zip file. Then, you can find the Dependencies.lua file and change two line of code to fix this issue: Add 'stream' or 'static' to the love.audio.newSource method as a parameter like so:

  • ['bgm'] = love.audio.newSource('sounds/Out of my dreams NES.mp3', 'stream'),
  • ['score'] = love.audio.newSource('sounds/Pickup_Coin.wav', 'static')

Once you change the code, rename it back to .love file and you can run it. I actually already fix it and ported everything to 11.2 version but I can't upload it until the jam is over.

Viewing comments 3 to 1 of 23 · Previous page · First page