The sound-design is what it is, but I loved it!
The game is surprisingly fun to control! I eventually figured out how to fly, and it's really cool to play with. Monsters are a bit too easy to defeat perhaps. The game is still nice to play. Congrats!
Criteria | Rank | Score* | Raw Score |
Design | #285 | 3.375 | 3.375 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Neat idea. I really liked the narration - almost charming. However, each spell could have been given more variety or personality. The only difference between them were really range and wind strength as far as I noticed. It was really fun gusting around on high speeds through the dungeon, but it can get a little confusing and painful for the eyes since you're constantly reversing and in first person.
It's really cool that you recorded voice for this.
In terms of gameplay, I think it would be great feedback if enemies made sounds (because you're so often not facing them) - could be different sounds for idle, engaging, etc. Also it is missing combat feedback - I can't tell what the range of my attack is and wether or not I've really hit an enemy.
Cool idea though and it was interesting to play.
Gameplay: 2/4 + Aesthetic: 0/1 = 2/5 - Interesting concept, bad execution. Found the game quite interesting to begin with but then got very bored and skipped all the enemies using the wind ability, an ability used to launch yourself. Bad pacing, only 2 types of enemy, neither are aggressive enough (they won't attack unless you get really close). Very easy to get lost. Art was nice in place, too weird in others. Enemy designs were boring and nonsensical and the dungeon aesthetic made it easy to get lost. No music or sounds, just a narrator (who did make me laugh). Don't let this review change your mind about your aspirations because you do have an interesting concept her. Maybe just learn a little more about game design (Watch more Mark Brown, hehe).
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