A collecting game... where you need to avoid items! With rhythm elements, to boot. I love it! 5/5 (that apple sprite with the purple shading is perfect! glad you didn't go with the usual poison green, it really suits the game that the apple is slightly off)
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I really like the look of this game's environment! The use of values in the textures/lighting is very clear, and the low poly textures/models look very good as well. My only criticism is the awfully slow-paced combat. I feel like a single streamlined "flurry" spell that both propels you, damages enemies and freezes the environment would do wonders to this game. Maybe with a little "rear view" or "minimap" camera to see where you're going?
Oh, sorry for the misunderstanding! The file up for download is the song used for the game (I put a ♪ on the name but as I feared it is a tad hard to see). The game was meant to be played on the browser - I'm surprised the desktop app provides a download link :o
Oh! I didn't know typos could be submitted there. I will send the ones I posted here, and when I finish playing the demo I'll compile a list of my findings and submit it as well. Thanks for the tip!
I am currently playing the demo and it's lovely! The level of polish and detail is astounding - even though the unique text for every tree will kill me eventually as I frenetically search for every tree in the area haha
(edit: this post originally contained some typos I found, but now I know the right place to submit them!)