Nice game! Do you have an algorithm to determine if the objective can be reached by the player?
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And not necessarily a classic tutorial where you explain stuff. I think it should be enough to slow it down a lot in the beginning and clear up the description boxes of each building (maybe less text and more icons, wherever possible; and more spaced out visually).
It's really cool that you recorded voice for this.
In terms of gameplay, I think it would be great feedback if enemies made sounds (because you're so often not facing them) - could be different sounds for idle, engaging, etc. Also it is missing combat feedback - I can't tell what the range of my attack is and wether or not I've really hit an enemy.
Cool idea though and it was interesting to play.