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A jam submission

FallView game page

When A Platformer Has No Movement Controls, All You Can Do Is Fall
Submitted by SafeTCam — 5 hours, 15 minutes before the deadline
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Results

CriteriaRankScore*Raw Score
Design#964.0004.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Love it, very fun. Would make a great mobile game. Looking forward to any future developments! :)

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Submitted(+1)

What a fantastic game. This is the types of submission I love, the ones that look like much but are really well designed.

The concept is simple enough but the levels show a great variety of situations. Playing it didn't feel boring because I was always challenges in different ways. The pacing of levels is also great. The difficulty is not always increasing, you might have a tough level followed by a few easier level. That's really great to keep getting engaged. Related to that, I am particularly fond of the levels that are identical but with just an element that change to raise the challenge or simple forces you to find a different solution. These are my favorites.

I also love that the levels have a main solution but still open to other one. The goal is simple, you just have to figure out how to achieve it, even if it means taking a detour, or cheesing it.

There is also some small details, like the sparkles of the goal that are always visible on the side even when it is out of the view. Nicely done.

My main complains is that there is too much level and that I couldn't finish it (because work!)

Amazing submission. I hope to see it on the GMTK recap video.

Very, very solid mechanic. Difficulty does ramp a bit on certain point, and it would be nice to have the boundary line visible so the play area is clear for all the hijinks.

Submitted

Very calming game. Nice work :)

You should definitely visualize the boundaries of the level.

Submitted

I think this was good. It was really satisfying having to do a full spin to complete a level or being able to go over the top of the level to complete it. I would've liked to see where out of bounds was, I sometimes felt a bit cheated when the game suddenly said I went out of bounds. Or maybe make out of bounds a lot further out of bounds but that might break some of the levels.

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I rly loved thisgame, if it was more polished and added some kind of menu , and maybe one level creator, i could buy this game, i cant stop playing it, i rly loved it, and also make the area limit more obvious.

Very cool idea. Only main issue I have is that the bounds aren't represented at all, so sometimes when you're making an interesting way around the puzzle you're knocked out by an invisible wall. You should definitely polish this one up and release it somewhere in a more complete version.

I like the idea. At some point, it gets really hard