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A jam submission

SlyView game page

Dungeon Crawler without Combat. Dodge Enemies and lure them into traps.
Submitted by Daylight1 — 7 hours, 48 minutes before the deadline
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Sly's itch.io page

Results

CriteriaRankScore*Raw Score
Design#5392.6762.676

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Definitely has potential. could work as a full game but needs some adjustments.

This kind of gameplay would work perfectly in a rogue like Isaac style. It would then be necessary in each room to find a way to kill the enemies either by taking them in traps or via other mechanics like bouncing shots or a timer at the end of which the enemies of the room would disappear.

And it is not easy to correctly estimate the time needed to make a game. At least the rendering is perfectly playable. Congratulations!

This could be developed into something nice by adding depth and progression. I like the idea of having various environment hazards that make life increasingly difficult for you, but that you also must use to kill the enemies.

(+1)

Fun game but a bit too simple for me tbh.

Submitted(+1)

While the idea is really nice, the controls feel a bit off to me, and I am left with a really small arsenal of options on what to do.

It would help if my hitbox was smaller, and if enemies did not spawn on to of me sometimes.

On the plus side, if you add some secondary mechanics to compensate on the "no fighting" mechanic that could add complex new situations and decisions for the player, this idea can shine :)

(+1)

This almost got 5 stars from me, love the concept! If the traps were more predictable instead of random, it would fix my issues with the game, and sell the concept of slyly tricking your foes.

Submitted

Very fun and challenging!

Like the challenge, and found myself trying to trick the AI into moving back and forth by using the map walls to teleport from top-bottom and left-right

Super fun and a little difficult too. It works pretty well, easy to learn hard to master. Ennemy variety and a good idea too! 

Submitted

Soo cute :3

Would be awesome if you had more options for dodging enemies and clever play. 

An idea would be to add the ability to dig holes yourself, which could either stun a human enemy, or kill them outright if a snake falls into the same hole. Could also allow yourself to get stunned for 1-2 seconds if you fell into your own hole for some added difficulty :3

Love this concept :3