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(+1)

While the idea is really nice, the controls feel a bit off to me, and I am left with a really small arsenal of options on what to do.

It would help if my hitbox was smaller, and if enemies did not spawn on to of me sometimes.

On the plus side, if you add some secondary mechanics to compensate on the "no fighting" mechanic that could add complex new situations and decisions for the player, this idea can shine :)