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One Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #24 | 3.310 | 3.310 |
Fun | #36 | 3.069 | 3.069 |
Overall | #41 | 3.034 | 3.034 |
Visuals | #54 | 2.862 | 2.862 |
Audio | #86 | 1.862 | 1.862 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
2
Does your game include art/sound packs or pre-prepared code?
If yes, please provide the source of the packs used
Ping sound
https://freesound.org/people/LegitCheese/sounds/571511/
Cloud art
https://assetstore.unity.com/packages/3d/3le-low-poly-cloud-pack-65911
Character Art
https://assetstore.unity.com/packages/3d/characters/easy-primitive-people-161846
Skybox
https://assetstore.unity.com/packages/vfx/shaders/polyverse-skies-low-poly-skybox-shaders-104017
UI Elements
https://assetstore.unity.com/packages/2d/gui/gui-pro-kit-casual-game-176695
Please provide a link to the project source code.
https://github.com/ldthomp/Project-Cube
Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/4na7ZrrJ1LU
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Comments
Lovely Art design, nice puzzle game concept, it was good the reload button was there, fortunately for the long tile sequence I think I got through with a small glitched jump, saved me from frustration! XD
This was a nice game and I liked the surreal heaven artwork in the background. Good little puzzle game.
Nice puzzle ! The player character looks very cute too. I like the color palette you use for the environment. I wish there's more levels. There's a little bug(? not sure if this was intentional or not) where the player is right in the middle of the cube and it ends up selecting two cubes at once. But overall, great job guys! :D
Aha thanks for the feedback. That is a bug too, I found it but took too long to work around it for how I'd setup the movement and for the blocks to trigger so left if in for now.
Fun Game, cool concept. The third levels feels like it really amps up in difficulty compared to the other two. Also the backgroung is cool but i didnt quite get what it was. Thanks for making this game!
Nice and easy, fantastic work! I especially like the background work giving it a nice ethereal look
Nice and easy, fantastic work! I especially like the background work giving it a nice ethereal look
The game is nice, and I would really like to see a visually improved version of it!
Thanks for playing! This is one game I've made that I am considering trying to take further tbh, so watch this space! aha.
Cute character and nice idea given the theme. I also liked the block animation.
Thanks for playing! I had hoped to create a whole geometric theme with more colours and shapes, but not being a game designer or artist, that took a back burner while I tried to get the programming and main mechanic working aha!
Well put together and good use of the theme.
Thanks for playing!
Short and sweet. I thought everything here has been done nicely. I would like to have a harder level as I found these a little pedestrian and I was left wanting more challenge.
Agree - I did have someone test it on submission day and found that I could have another level with a higher difficulty but time became an issue. Thanks for playing and your feedback!
Time took out so much of what I had planned. It's all part of the thrill!
Yeah exactly! Although there are stressors ahaha
Great short game :D The idea is simple but fun to play with. I think this game can be better to control with grid movement instead of free movement becouse of its main mechanic. Also a calming background music and randomized or ascending sound effects would be great (like in mario games).
Overall it was a fun experience I would like to see you work on this great work :D
I mostly switched up the movement for ease and to try something new. I have a pathfinding script I'd made before but I knew it would eat up a lot of my time trying to make one from scratch. 100% agree with having background music too - I was looking for some 2 hours before submission but nothing really felt right so figured the ping would be satisfying enough for now aha! Thanks for playing and the feedback!
Nice game. I liked the level art in the background. The controls felt a bit floaty and slidey, it would probably work better as grid based movement.
Agree. I considered both ways and originally I thought it would be a fun to mix things up and have the path obscured, make it more like an adventure with a close up camera. That's mainly why I setup the minimap for a good birds eye view. Thanks for playing and your feedback!
A great little prototype and nice selection of easy puzzle levels. It would be nice to take the concept further, increasing the difficulty level (I was able to complete all levels on the first attempt apart from the very first level, as I had to work out the objective). I like how self-explanatory the mechanics were. I think that the game is built out of enough familiar elements that I was able to deduce what to do in a way that meant no tedious tutorial was needed: the tutorial was almost built into how the first puzzle was designed.
This could feel so much more satisfying with a little creative sound design. Musical notes ascending through a scale each time you take a correct step, a nice success jingle upon reaching the end etc. I'm not sure why, but your sound effect for the tiles is only coming out of the left speaker.
An interesting character design to replace the capsule would also be great.
OHHH, and I loved the camera follow. Very cool.
Definitely worth exploring and developing this concept further. Thanks for sharing!
Thanks for the feedback! With more time I was hoping to create more levels and make it harder. Getting the mechanic and feel of it took much longer than anticipated tbh and didn't leave much for game design and puzzle planning aha!
I like it! There is much potential to expend on. Lvs or blocks, which you have to use twice (but maybe on another jam xD). Nice work!
Thanks! Agree with expanding on it. As a stretch goal, I would have like to had more levels with scriptable objects to interact with that impact the levels and make it easier or harder.
Great stuff! I enjoy these kind of puzzle games - there was one where I went wrong and it teleported me so I could continue which felt a bit strange, but other than that all good!
Ah yeah, I found that bug. It was difficult working with the Navmesh. I've never had it where the Navmesh just bugs out and creates a random new part of the path but that's what it seems to do. Thanks for the feedback.
Reminds me of the ice gym in the third generation of pokemon. I greatly appreciate the camera, it must have been a lot of work to get it as good as it it now. Also the quick restart option is amazing, it just keeps the gameplay flow in it's tracks and incentivises the player to keep on trying once again. Only thing I miss is some ambience music to further get into a flow state while jumping from one tile to the next. The last level was fun as well! Nicely done!
Yeah, I tried looking for some music within the last few hours of submission but nothing jumped out at me as fitting. I settled for just having the soothing ping sound ahah. Thanks for the feedback!
Fun puzzle game! enjoyed the sound the blocks made after stepping on them!