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Valley of Death 699 (GJL Game Parade Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface | #2 | 4.143 | 4.143 |
Use of Audio | #3 | 3.786 | 3.786 |
Commercial Viability | #3 | 4.071 | 4.071 |
Original Audio | #4 | 3.643 | 3.643 |
Art Direction | #5 | 4.214 | 4.214 |
Use of Theme | #6 | 4.143 | 4.143 |
2D Art | #8 | 4.000 | 4.000 |
Overall | #10 | 3.786 | 3.786 |
Techincal Accomplishment | #11 | 3.286 | 3.286 |
Level Design | #12 | 3.357 | 3.357 |
Game Design | #14 | 3.429 | 3.429 |
Fun | #16 | 3.429 | 3.429 |
Itch Page | #28 | 2.357 | 2.357 |
3D Art | #46 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
3
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
UltEvents: https://kybernetik.com.au/ultevents/
OdinInspector: https://odininspector.com
DOTween: http://dotween.demigiant.com
Please provide a link to a 30 seconds gameplay video of your game
https://drive.google.com/drive/folders/1CTXJQ8iHV0aHc6acHxcQD_avhyGcXqhf?usp=sharing
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Comments
Good game. Nice use of theme and i loved graphics.
A really polished game. The dark aesthetic and art style worked heavily in you favour, given emphasis to the games dark premise.
As the objective was to rush the castle, there isn't much incentive nor strategic reason to visit certain locations as it would have led to your demise.
I would love to see new levels or maps with unique scenarios. Otherwise, well done, great game!
One of the best games of the jam for me. Loved the dark grungy aesthetic. Great work getting this thing so polished in so little time. I will definitely be back for more.
This made me strategize a lot. It is a bit hard at first to know where am I. I thought that I am the red one because I didn't notice the green icon. Would be great if there is an arrow of where my troops are. Aside from that, I really love this game and the music and sfx is great. Would love to see more campaigns/levels and more unique challenges. Well done!
Was a really enjoyable experience, I loved the whole race to get to the castle, I managed to stop them on my first time, would love a longer gaming experience as I got to make 1 detour before I had to start rushing towards the castle
This game has so much character to it, I agree with everyone else saying this has a lot of extensibility and potential to be built further and I very much hope you do. The story telling and the UI are very well done, the sfx compliment the feel and gameplay of the game perfectly, you've done a very good job on this
This was a very enjoyable game to play with lots of potential to build further. I'd love to see this grow into a full campaign and the narrative evolve with twists and shocking revelations. Nice UI, sounds and gameplay. Impressive.
This game is very cool and has a lot of potential. I really like the idea of leaving men at points to slow the enemy it is a very interesting idea that is implemented really well. Overall it is a good game and I enjoyed playing it
I gotta say i've enjoyed this one. The atmosphere really conveys that feeling of urgency and looming danger. I chose to leave my men behind at the first castle hoping to defend it. The moment i saw the sheer difference in number between us and the enemy, the weight of the incoming attack became clear.
If i were to complain about something, it would be that the game might be just a bit too easy to win. I feel like the feeling of despair would be much better delivered if victory was extremely hard to achive. The sense of hopelessness would make the eventual succes that much sweeter.
Overall, a very nice submission.
I loved this game. All the juice in all the right places. I want more! More options, more things to control, just more of this please. Kudos
Really interesting one.
The kind of grim art direction caught my attention and it persisted throughout.
Really dug the grim, oppressive atmosphere it all conveyed, it added a real sense of dread and panic to the gameplay. Keeping whatever it was advancing on the kingdom vague made it all the more unnerving. Looking at the icon and wondering what horrible things were happening in those settlements you leave behind.
Very dark and definitely adds to the experience...probably made me panic and make worse choices too.
The game does a lot with one screen.
Like some previous commenters have said, I got a bit lost as far as the objective, but that's probably a pretty easy fix and overall I think the game is very solid.
Really cool entry.
I really liked this one. I love stragergy games so this was something I found fun to play. Like Lunatic I struggled with what the end goal of the game was, I reached the castle and though that was it, so a little more on the level's goal on the intro popup would help xD. Still the art is aewsome and the game is very well polished. Well done, I'd certainly play this if it were a full title xD
This was an interesting game, I like the choice you can make at each town/village. I wasn't entirely sure what the end goal was, I got to the castle which I thought was the ending but nothing happened so I just started going back through and going to every area. I like the style of the game though great job.