Glad you enjoyed!
Whyms was responsible for the bust sprites and cutscene images, while I was the one who did the pixel sprites. (Oh no.)
Ultimately I wouldn't call myself a great pixel artist and I was also the one doing the in-engine stuff, and so most of it was more in the vein of 'Well that will have to do for now' more than 'this is the best art it can be'. It might come down to the particular palette I was using, it might be that the sprites could ideally use more work, probably a bit of both.





