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Epic Adventure Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Itch Page | #10 | 3.273 | 3.273 |
3D Art | #12 | 3.182 | 3.182 |
Art Direction | #23 | 3.273 | 3.273 |
Fun | #32 | 2.909 | 2.909 |
2D Art | #34 | 1.818 | 1.818 |
Level Design | #34 | 2.636 | 2.636 |
User Interface | #35 | 2.636 | 2.636 |
Overall | #36 | 2.818 | 2.818 |
Techincal Accomplishment | #38 | 2.545 | 2.545 |
Use of Audio | #39 | 2.273 | 2.273 |
Game Design | #40 | 2.636 | 2.636 |
Original Audio | #40 | 1.909 | 1.909 |
Commercial Viability | #41 | 2.364 | 2.364 |
Use of Theme | #43 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
Unity Asset Store (via Package Manager) :
Enemy Vision - Patrol and Line of Sight
ATART Character Bundle
GUI PRO Kit - Casual
Polygon Arsenal
Magic Arsenal
Tile World Creator
RPG Monster Wave Polyart
Lean Touch
Ultimate Game Music
Please provide a link to a 30 seconds gameplay video of your game
https://vimeo.com/648360001
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Comments
Nice game for a solo dev! The figtht need a bit of polish, but the graphics is fantastic
Nice premise. I found the combat a bit hit and miss, lots of hits did not do anything and then sometimes they would fall over when I had not done anything at all. The locking on of the enimies was well done. It could be a really good game with a bit more time and energy
The game looked really cool on the pictures but sadly it doesn't seems to work on my browser :/ the game won't start at all, I only have a grey screen.
Uploaded a version for windows.
I would like to try this one but it seems like i can't run this on my browser ):
Uploaded a version for Windows :)
As a fellow solo dev for this gamejam, I am impressed! Made me think to start to experiment with using more packs next time I enter. The game is good-looking and smooth! Well done!
Ngl every level I just ran through like a whirl wind of death xD I'd load into a level and kill every golem then grab the orb, I would of loved to see a gameplay mechanic with the orb to do with either a puzzle aspect or a golem killing one >:)
The game looks really nice though and it plays really smooth ♥
Oh, Yea! The game was developed to be just a hyper-casual game with the skin of and rogue-like. But YES, I prefer puzzles x action in this kind of game. I want to add that feature in future updates.
really smooth gameplay that provides an interesting challenge. Once i got the hang of the controls, i had a fun time. Good Job!
Thanks a lot! Still working to improve the controls and the gameplay!
Nice smooth gameplay and satisfying animations.
Oh, thank you for the feedback! Still working to improve the gameplay.
This was super fun and easy to understand. I definitely think there is heaps of potential in this one. I would love to see more in the environment like maybe some grass or rocks just to break up the landscape a bit. But it was super fun and I really hope you work more on it, adding some more levels and challenges cause it really is good. :)
Glad to know you are enjoying the game! Of course, an expansion of the environment is considered from the beginning of its development. Still working to get this and other updates available soon.
This is a beautiful game and i like the concept.
I got a bug: If i attacked at least once i can kill golems with power of mind just by getting close to them, so i just swinged once,took orb and went through levels
Hi Erimav!
Glad to read you liked it!
About the bug... just to confirm, you are attacking with the POWER OF LOVE <3 :P . This 'feature' was totally intentional due the game was planned to be a Stealth / Hyper Casual Game. But, in the process, and for the detail level, it was evolving to be a Rogue Like game. I'll work to add difficulty to the enemies and substance to the levels in future versions to give it sense.
Thanks a lot for your feedback :D !!
Nice Regards!
This was really cool. A nice game with a cool concept. Good work!
Thank you! Still working to get a better experience.
I love the style of the art. Feels like a 2.5d game for me :D Had fun moving around and slashing anytime without stopping. There are problems encountered:
1.) The golems won't die if I am directly behind or in front of them. I have to find a position to kill them unless this is intentional
2.) Music is missing as of now (hoping it to be fixed)
3.) Can't find anything to collect hahahaha Maybe that item to be collected will be the one related to the theme but hopefully it will be fixed.
4.) The golemns can still detect the player from the other side of the wall. Or maybe they are just too tall so they can still see me but it is really weird that they can detect me from somewhere else and then they will walk totally away from their AI path.
Overall, the game is good. Would like to see more development on it. :D
Happy to know you enjoyed the game! Thx for your very specified feedback! I already fixed a lot of stuff and still continue working to improve the experience, especially the Enemies AI.
This was a cute little game, and it was fun to run around knocking all the golems over! It seemed like the levels started repeating after a while with no real end to it, but if I'm wrong about it feel free to let me know so I can reach the end! I figured out that if I held the G button, I could swing my sword forever, so I had a blast gliding through the enemies.
Some things I noticed were that, while there were sound effects, for some reason there was no music playing. I don't think this was intentional, because I noticed that in the asset list there was a game music listed, so it might just be a bug. In the directions and in the game description, it also mentions using an orb, but for some reason I don't think the orb ever showed up for me during my playthrough. I tried pressing H and looking around, but the only thing that showed up was the portal to the next level.
It was a simple, but satisfying game, and I enjoyed playing it. Good job!
Thx for your feedback! I already fixed a lot of stuff and still continue working to get an optimal experience. Happy to know you enjoyed the game!