Horrifying. Well done.
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Black Monday's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #28 | 3.039 | 3.154 |
Giant Bombitude | #29 | 3.410 | 3.538 |
Overall | #31 | 3.187 | 3.308 |
Styyyyyle | #34 | 3.113 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Scott "Young_Scott" Cameron, David "christmas2" Baillie
Comments
Shattering Garfields is a really unnerving concept. Good job having a styyyyyle that made my spine crawl. I love it.
I was getting stuck at the Garfield in your second screenshot as well, but after a couple tries he spawned high enough that I could shoot him. I eventually made it the end and got to hear the lovely clip of Jeff calling Odie a stupid dickface. Lol
I love "crouch" walking in this game because it just makes Jeff slide around on his tummy and that looks awesome
I have no idea how to get past the Garfield in your 2nd screenshot ahah, the one down the platform; his hitbox gets me before I can even lift off and try to jump over
Hahaha! It's possible, but if you get unlucky with the semi-random pounce values, he can be tricky. I actually meant to trim down all the Garfield hitboxes a little in general, but we ran out of time while trying to get PlayMaker and Unity to build!!
Thank you so much for trying our game! I'm dedicating a day to playing The Run and all the other entries tomorrow. :D
Thank you so much for the thoughtful comment and feedback!!
Haha, yeah, we had a massive wishlist of things we wanted to implement, including more detailed backgrounds and parallax, but the whole project was a little rushed, to say the least! I think some of the Garfields going behind pillars was an issue with the sorting layers.
Hilariously, Jeff's infinite penguin slide started as a bug we decided to leave in (originally, you sort of parked in a spot when ducking, closer to Contra), but I'm glad that worked out!
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