The award for the best rage game goes to this game.Jk,cool game. 5/5
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Micro Revolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #24 | 3.520 | 3.520 |
Creativity | #27 | 3.680 | 3.680 |
Theme | #44 | 3.600 | 3.600 |
Gameplay | #46 | 3.360 | 3.360 |
Overall | #53 | 3.333 | 3.333 |
Graphics | #62 | 3.200 | 3.200 |
Geometricness | #102 | 2.640 | 2.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I'm impressed that you made so many games!
I think you could improve the pacing of the musical arrow match game if there was more time/distance to see the first arrows of the game, but have a faster song overall, so that the difficulty is less at the start, but greater overall. Currently, the only hard part is that first set of 3 rapid arrows.
The smashing game and the horizontal shooter game would feel better if the player's attacks were more rapid. You might have to increase the enemy rate to compensate, but it would just feel better to control if I didn't have to wait so long for my character to do stuff.
The stalactite dodging game is very easy and feels out of place among the other harder games. I think it would be appropriate to increase the speed and complexity of obstacle patterns.
I'm impressed that you made so many games!
I think you could improve the pacing of the musical arrow match game if there was more time/distance to see the first arrows of the game, but have a faster song overall, so that the difficulty is less at the start, but greater overall. Currently, the only hard part is that first set of 3 rapid arrows.
The smashing game and the horizontal shooter game would feel better if the player's attacks were more rapid. You might have to increase the enemy rate to compensate, but it would just feel better to control if I didn't have to wait so long for my character to do stuff.
The stalactite dodging game is very easy and feels out of place among the other harder games. I think it would be appropriate to increase the speed and complexity of obstacle patterns.
Thanks! I guess I was trying to hit the balance of creating a reasonable amount of content, but also making sure each game is of a decent quality.
With stalactite game, I had a bat enemy but ended up scrapping it just because it felt unfair. The game is also supposed to speed up, but honestly it speeds up far too slowly.
Your criticisms are appreciated
This is a really interesting collection of minigames, each completely different from each other. I can only imagine how much you've had to work to make it all come together!
A few things I'd like to note is some of the minigames has slight input delays. or it could be by design, I'm not sure.
Another thing is, it'd be simply amazing if there is a narrative tying the minigames together.
In all, a very fun experience with charming art style.
Wish you all the best going forward.
Thanks for your kind words! We spent a long time on this (too long if anything). Also, your not the only person to mention input delays but I can't notice anything, so I'm not really sure what's happening there.
Also I would love to create a link between the minigames but I legitimately have no ideas.
Glad you liked the art too. That's always a roll of the dice for me; either goes fairly well or shockingly
Nice idea! Only thing that was a bit weird that sometimes I got two same minigames in a row.
Nice idea! Only thing that was a bit weird that sometimes I got two same minigames in a row.
I like that you've thought outside of the box in terms of the theme. Admittedly I didn't really see it until after I read through the rest of these comments, but it's a good game nonetheless.
Nice Game
But for me it was taken some time to understand what to do
Really cool game and fun gameplay. The art and music combined very well to set the mood for each area and I liked that it always started on a random genre. I definitely recommend using the arrow keys instead of WASD because it makes it much easier to hit 'X' and 'Z'.
its a cool game but i dont know how that fit the theme switch, plus the game is waaaaay too hard ofr someone who just want to play and rate somes games wisout having to tryhard to reach a mini-game or something like that ^^. but also the game is very cool !
Thanks! And yeah those rockets are tough; definitely catch you off guard at times.
Also I'm not sure what you mean when you say you got stuck. My thinking is that:
a) "The score board simply didn't work" - welcome to a particularly annoying glitch. It works in the Unity Editor, the PC build and over on Game Jolt. I couldn't tell you why it doesn't work here, but it is what it is I guess.
Or
b) "You couple get off the score screen" - If this is indeed the case, then I'm very confused. There should be a back button next to the scoreboard, so not sure what could've happened.
Apologies for the long reply, and thank you for your kind words :)
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