Nice take on the theme! I love the sound effects, quite exquisite...
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Dimension Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 4.161 | 4.161 |
Creativity | #38 | 3.516 | 3.516 |
Overall | #46 | 3.403 | 3.403 |
Geometricness | #48 | 3.774 | 3.774 |
Gameplay | #48 | 3.355 | 3.355 |
Music | #54 | 3.129 | 3.129 |
Graphics | #98 | 2.484 | 2.484 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
How cool, I liked the challenges of the game, and this idea of changing dimensions is really cool.
Ps: I know some of the sound effects you used, very nostalgic. ;)
Good work.
Could you rate my games too? they are: Temple of Pythagoras and Geo-do. :)
Very interesting mechanic, but graphics... Anyway like this game!
Really innovative gameplay. Made me wish there were more levels to explore (which says a lot about gameplay value).
There are two issues that I've faced. One is that the browser version is too blown up and once started, isn't giving me any option to either zoom out on the browser or make it full-screen. I'm using Mozilla. Not sure if other browsers have this issue with it.
Secondly, there seems to be an input lag. At times the middle mouse button works as usual. Then at times it does nothing, and upon re-click executes two clicks at rapid succession.
Otherwise, awesome game!
Cool game idea and levels..
may be give other options to switch world like keyboard "s" or "1 &2" instead of mouse.. sometime it got struck and cursor was showing "mouse scroll " image
Nice game and interesting idea. In the future, you can do more obstacles and ability. When I switched to level 2 and hit the spikes, the game did not react.
Nice idea. mansion stage in Dishonoured 2. I think the unresponsive controls folks mention is directly tied to the short delay just after switching. When rapid switching matters (like the stop-start level and the last level), they need to respond immediately. Perhaps solved by moving the both player characters and only applying death effects when the screen in which the death effect is present is visible.
Another issue I had was that the game appears to have been designed and intended for a much larger screen than is present on MacBooks. I had to move to a different machine to play the game.
Played through and had fun, though.
I like it. Cool interpretation of the theme. Big issue is that it is way too short and maybe a little too easy. Maybe you can expand the game after the Jam?
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