Amazing game! well done!
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Switch CTRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #12 | 3.750 | 3.750 |
Creativity | #39 | 3.500 | 3.500 |
Overall | #43 | 3.427 | 3.427 |
Theme | #49 | 3.563 | 3.563 |
Graphics | #55 | 3.313 | 3.313 |
Gameplay | #65 | 3.063 | 3.063 |
Geometricness | #68 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Well done Nice relaxing game
But i want some progression in this game
This game as lot of opportunities
Nice idea, but there isn't really any progression. Would like to see it expanded at some point
The sprite and animation are awesome and cute. Music and effects are also great. Lots of mechanics or features can be applied
Deceptively tricky! First of all, I'm digging your spritework! Did you make them yourself? Because they look adorable! The mechanism translates itself pretty well without any need for a tutorial. And just as I thought hey, this is cozy . . . the third bot delivered 3 instead of 2. I also like how the music matches the on-screen movements. Overall, amazing game.
If I had to add anything, I'd say a bit more bells and whistle. maybe some animation on the right end of the screen or something. Because the mechanics are very fun as they stand.
I am unfortunately not an artist so I used Kenney's assets for that side of things. Thank you for playing my game, it's my first ever one so I am glad it wasn't too easy or too hard haha. If I had not been so focused on trying to code for the first time, I probably would have added a lot more to it. I like the idea of an animation on the right hand side, I did think about maybe trying to get the loading bays to roll(?) but unfortunately didn't have enough time. Thank you for your feedback, it's much appreciated!
Oh nice! We used Kenny's music ourself lol.
Congrats on your first game, and all the best going forward! :) I'm sure now that the coding framework is already in place, implementing animations would prove much easier. We know the pains of coding. We had once bricked our game due to a minor error. Thankfully we managed to bounce back before hitting the deadline:D
Simply and pleasantly. I think that it would be possible to make levels with labyrinths so that when robots collide, the level will fail.
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