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Escape Velocity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you want to see more levels of this game? | #51 | 3.286 | 3.286 |
Is this a well thought out level? | #52 | 2.905 | 2.905 |
Should this entry qualify for the next round? | #65 | 3.143 | 3.143 |
How good is the art style? | #73 | 2.810 | 2.810 |
How unique is the location? | #75 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
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Comments
Played on stream and left feedback throughout the session if you wanted to watch. Really impressive including two different style of gameplay but keeping atmosphere, art style and world cohesive. Well done.
I just watched the stream, thanks for the feedback! (You can also play using WASD and Mouse, but if you have a gamepad connected to the computer, it will use that instead of the keyboard, but you cant use keyboard controls if a gamepad is plugged in)
That was a lot of fun! I was lowkey terrified in the maze haha. I think the music choice and the story text really helped elevate the level and the story. I would love to see how you build on this! If possible I think the space area could be improved with:
- Constraints around where you can fly. I feel like I flew under the meteors a fair bit and was able to by pass the level.
- A noticeable warp point.
I love those ideas, if I ever come back to this I'm definitely going to do these
Enjoyed it, the space theme is very generic though, and it's easy to lose yourself in the maze.
If I work on this game again I'm going to improve the maze and make it easier to tell whether you've been in the same spot before
I enjoyed the game, and the maze sequence was a nice twist.
Thanks!
The first part of the game was what I liked the most but the maze was well made too and having the line on the walls was a nice touch. The asteroids and the collision it makes looks and sounds super cool and if there is one feature I would want it would be having the option to invert the axis of the controls
Thank you very much, and an option to invert the y axis was planned, but it completely slipped my mind during the last few hours of the jam
Its a nice game but you basically made 2 levels. Not a bad game but your game counts as 2 levels
I admit I did stray a little too far from the task, but what I wanted was a level with two parts, one where you get to your base, and another where you save it.
Controls felt nice. There wasn't a lot of contrast on the asteroids (at least on my computer). It made it hard to move out of the way in time. All in all, though, a good submission. Curious to see where you go with this.
The low visibility of the asteroids is completely my fault, I was worried about performance on low end devices so i made the asteroids spawn pretty close to the ship, and then added fog to cover it up. If i ever work on this again, thats the first thing i would do.
Hey, it's game jam. That's how we learn, yeah?
If you do keep working on it, let me know. I'd love to see where you go with it. Cheers!
I really enjoyed the controls of the ship It felt super fun to weave through asteroids or dodge one at the last second. the models while not super complex were still really nice
Thanks! There are a few things I wish I did better with the controls but imp glad you like it!
I have to say the setting of a spaceship flying though an asteroid field is not the most unique, but it is still an interesting level nonetheless and I enjoyed playing it.
Thank you!
Major props to the sound and music. It really sold the atmosphere and intensity. I always felt under the pump and like I was in an action movie! Could use some minor polishing such as textures, and a starry background
for the first segment however I enjoyed it thoroughly.
Thank you! I am proud of the music, I only spent about an hour on it but it turned out pretty great.
It was hard to see the asteroids on my computer until they were too close, so it was mostly luck that got me through. I loved the maze, I'm always happy to play through a maze.
Thanks! Sorry about the low visibility, that's something i wish i had fixed, but i didnt realize until it was too late