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A jam submission

Golem CoreView game page

Avoid debris and trap plates while trying to get to the tower and deactivate it!
Submitted by Arc105 — 4 hours, 55 minutes before the deadline
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Golem Core's page


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Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The game is very simple and its a good idea for the topic. Would love to see a randomized layout for the map and golem placement.

Wasn't able to play because only have Linux/Mac, but would give it a try if you release it for that!


Love the take on the theme, running for walls and hiding set up for some good tense moments, and the selection of music was nice. I found reading what the tower did, aside from when I was under threat, to be a little unclear.


Can't play since i'm on OSX, but based on the description in the game page i think the design is a nice creative take on the theme


I like the idea here and good music.

When i won a level i couldnt move after i pressed play again,
Was a bit to easy to beat levels, maybe the plates could be harder to spot, 

Developer (1 edit)

Appreciate you taking the time to play it.  Hmmm that's weird, must have forgotten to reset something with the movement after hitting Play Again maybe.  

Credit for the music is on the game page.


Interesting take on the theme and a stealth mechanic. Unfortunately I think it falls short in a few places. I think the game could have used some more clear direction as to what the trap plates and debris do. Also the pulsing mechanic was unclear and hard to tell what exactly the tower was doing. The music I thought was done well and put me into the stealth mood. If this game were to have additional levels, I think it would be interesting to try moving towers or more than one. At the moment its too easy to keep the line of sight broken and just rush the tower to win.

Developer (1 edit) (+1)

Thanks for taking the time to play it.  

Yeah, I agree with pretty much everything here and honestly most of that had crossed my mind at one point or another while I was making it.  I think I either needed a better "How to Play"section, maybe with some visuals or I needed to better visually convey what was going on.  Definitely gonna work on that in the next jam.  There's definitely a lot of ways it could be expanded if it was a project I was going to pursue further.

Credit for the music is on the game page.