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FrequencyCube [On/Off The Frequency]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #78 | 3.125 | 3.125 |
Originality & Innovation | #90 | 3.000 | 3.000 |
Audio | #100 | 2.500 | 2.500 |
Fun & Game Design | #102 | 2.688 | 2.688 |
Overall | #104 | 2.688 | 2.688 |
Graphics | #156 | 2.125 | 2.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had a little trouble getting it to load properly in my browser, but I need to try again! Thanks for sharing your work here!
And if you haven't had a chance to check out my game Foxy Boom Boxy, I would appreciate any feedback, thanks!
Really like the game and the concept. My main complaint is the fact that its so tedious. I feel like the player should be able to look at the map with frequency off for as long as they want. You can make it that the player also can't move while its up as a fair compromise. I do like the limited use idea though.
Ok game, but pretty rough around the edges. The instructions on the start screen look like a ransom note, and I don't know why you're linking to a youtube channel with no videos.
Background music is always a nice touch, but I feel that this music was darker than necessary. The concept of "turning on frequency to see the level" is a common approach to the theme for this jams.
Lots of levels though and I enjoyed those I played, so great job!
oh! very interesting to show/hide frequency not to fall
the moving level made me rage quit
thanks for that
good job
I like this game concept. graphics need to be optimized. moving obstacle stage is quite hard thogh.
I like the game concept, but the fact that the player can only see where the obstacles are three times per level makes it a tough game to play. Plus, the player slides too far whenever they stop moving, so I suggest that you increase the player's deceleration.
I had an enjoyable experience playing your game. The way you incorporated the theme and the unique style are really appealing. In terms of feedback, consider utilizing higher quality sound effects and music, and put effort into creating a well-structured main menu and UI. While the graphics have potential for improvement, they already form a solid foundation for the game. Keep up the good work!
This is The First Game I Created And ,Im Very Happy That You Enjoyed The Game, Thanks For Your FeedBack
Nice entry! I might just be bad at the game, but once the obstacles started to move, I felt like I was a bit out of my depths. But it's very satisfying when you can remember the landscape and navigate the levels. Please also check out and rate my entry as well, if you have a chance.
Thanks For Playing My Game , Ive Already Played Your Game And Rated your game
The most striking aspect of the game to me is easliy the sound design, the ambient noise tells me exactly what to expect.
The movement is just the right speed I don't see myself overshooting much.
However, the limited uses of the Frequency switching mechanic also means players can only engage with this mechanic in a limited way, and also contributes to difficulty.
I think concept is amazing and I enjoyed the game thoroughly, but I'd have eased the player into the difficulty a bit more. Like have the 'dark mode' trigger a few more seconds on the first level and then reduce the time as the player gets further along. Hard enough to remember where the black squares are, but then they move!
Thanks For The Feedback I didnot actually have more time to balance and polish the game But I apprecite you playing my game
Very cool
Very Nice Good Mechanic