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Dino Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #35 | 3.651 | 4.000 |
Juice | #41 | 3.560 | 3.900 |
Overall | #55 | 3.378 | 3.700 |
Visuals | #61 | 3.378 | 3.700 |
Fun | #70 | 3.012 | 3.300 |
Audio | #101 | 2.465 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the visuals a lot! But it took me waaaaaaaaaay to long to realize I had to spam the space bar to go faster (I was trying to hold it the entire time!)
Love the paradigm shift after killing the original scientist and regaining colours, but after that it became a bit difficult to finish the game since the missiles came fast and left a lot of smoke behind them that blocked my view.
Other than that I had a lot of fun with the game overall, y'all did a great job!
not personally a big fan of spam a button game like this anymore, though I did enjoy the little advantage from my split keyboard having a spacebar for each thumb. loved the polish and juiciness - only complaint (besides the long tutorial) is the text is pretty slow. I think this is a really great entry overall!
AHah really cool. The black to color transition was fun ^^ Gj for this game even if the missiles destroyed me ouch
I'm glad someone liked my work. <3
Nice game, I really like the style and the gameplay :)
thank you! I hope you got the cup at the end
I like stomping everything on my path !
The dinosaur is cute, the gameplay is fun, great job ! I just wish the first part could be skipped, as it takes a long time and has no real challenge, the real fun (and chaos) comes only on the second part.
Anyway great job, I had a fun time !
Part 1 was thought short, but it looks like I overdid the opponent's speed
Cool game, i thought i have to mash the space bar too :D
I'm glad your space turned into a mash hahaha
Fantastic look! Although I didn't realize at first that you had to mash space not just hold it to go faster lol. I wish it didn't take so long to get the color back, its a very long level. Once you get there it really turns the heat up! Love how when you lose health you lose part of your speedometer, but I wonder if it would've been better to lose the bottom portion of the speedometer so the player is forced to maintain a faster speed as they die. I think that might help keep hype up and produce some tense gameplay. Overall good entry!
I tested a lot of the above on myself and friends and I can say that what you played was perfectly polished, the only thing I thought was that the players would really quickly click on space, this is also regulated, 1 part of the game should not have been long if the players had taped faster π
either the game is so addictive that there are no ratings, or vice versa ://