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Varooom 3D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.714 | 4.714 |
Graphics | #1 | 4.714 | 4.714 |
Audio | #1 | 4.429 | 4.429 |
Polish | #1 | 4.857 | 4.857 |
Technical | #1 | 4.857 | 4.857 |
Originality | #9 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Absolute perfection! Silky-smooth 3D with challenging gameplay, great humour and a killer soundtrack.
- This game is really impressive. Really fluid 3D graphics, great audio tracks... If I could change one thing it would be to be able to skip the "Varoom 3D" animation in the main menu. Regarding graphics, I would try to get rid of the polygonal roads in the background of the tracks.
- An addictive racing game with outstanding 3D effects and a fantastic soundtrack! The voice samples add a lot to the experience.
- Amazing 3D engine & racing, very polished with great music/sfx!
Repository URL
https://github.com/GValiente/butano
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Comments
It looks super. Well done!
Woaw, my jaw dropped to the floor when I saw so many 3D polygons rendered at a solid 60 fps, with outstanding music playing in the background and very fun game to play!
Congratulations, this is a VERY impressive entry, and it feels like a commercial game!
The game is already complete (and challenging), but I had an idea that maybe you'll like to make it a bit easier: how about making players only bounce/slow down when they hit a wall instead of exploding, unless they have a turbo activated?
That way, you'll a have nice risk/reward: you can go faster, but you risk losing precious seconds if you crash because you'll explode. And if you hit an obstacle without using a turbo, it'll be less frustrating to just being slowed down that exploding right away.
Also, wouldn't it be cool to be able to activate the turbo after the timer reaches 0, but the car isn't slowed down yet? That way, some players may be able to complete a race at the very last second (I lost a couple of time right being the finishing line with a turbo still available). Of course, if the car is stopped, triggering a turbo won't save you because it's too late.
Anyway, these are just random ideas because I spent lot of time crashing into walls :)
This would definitively be worthy of a cartridge release!
Thanks for your reply!
About bouncing when hitting a wall, collision physics was one of the cut corners to be able to finish the game on time.
But the turbo idea is a good one! I'll take note :)
I'm so bad at it but I can't stop playing - it's just too funny
We tried to make it hard but fun :)
If you need help, these videos show how to beat normal stages after crashing against walls and such:
The car handles beautifully. I enjoyed flinging it around corners.
Well polished top-down racer, I'll be coming back to playing more of this :)
3d wichcraft? in my gba? with this game is more likely than you think
Damn!
This is the best GBA game I've ever played, you have a lot of 3D models and very clean sounds