Super slick presentation, could be a "real" game. Tough battles! Really nice work.
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Inheritors of the Oubliette's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.143 | 4.143 |
Graphics | #2 | 4.286 | 4.286 |
Polish | #2 | 4.000 | 4.000 |
Technical | #2 | 4.429 | 4.429 |
Audio | #3 | 3.714 | 3.714 |
Originality | #3 | 4.000 | 4.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is surprisingly good! It is a bit short, and the sprites of the enemies look a bit rough, but it's pretty entertaining.
- Beautiful and refreshing take on the genre! Combat was brutal and the experience hampered by some bugs, but regardless the submission is really darn impressive. Good luck with your future plans for the game!
- Impressive maze engine, with hours of gameplay!
Repository URL
https://github.com/DrLancer-X/inheritors-of-the-oubliette
Comments
It looks great!
Great entry, with a lot of work behind.
Also very nice 3D engine, I love it.
The issues I have found are:
- When you die against a boss(?), there's no game over, you keep playing like if you would have killed it.
- I have not found any collectible, and I have explored a lot. Do bosses give collectibles when you kill them? I guess a map would be a good addition.
- Since I have not found anything to improve my characters, bosses are too hard, I always die against them (but no game over as I said).
- It would be nice to gain some EXP from enemies.
I hope you keep working on it, because it is good stuff :)
Given that it's coming from you, the comment 'very nice 3D engine' is certainly high praise. Thanks for that! I had to make a lot of concessions to get acceptable performance on the GBA and I think there is more to go, but I found it surprising how few first person dungeon crawlers were on the GBA (especially given how big the genre became on DS later), so I wanted to do something along those lines.
- Yep, this was a fairly simple bug, but it was introduced by changes made in the last ten minutes of the jam, so unfortunately it ended up getting in.
- Enemies randomly drop one of two types of collectibles (equipment and spirit crystals - equipment for providing more damage / defense, spirit crystals for raising your stats and giving access to more spells), but there is only a 10% chance. This will be increased, especially for early foes.
- The first boss has an overly high Magic stat due to an oversight when throwing numbers into a spreadsheet =P Also being corrected.
- A total lack of levelling in the game is a conscious design choice - I wanted to make it entirely based on the spirit crystals. Unfortunately it means that when a tough battle ends and you get nothing from it, there was absolutely no benefit to you and that can be a pretty bad feeling. I would like to fix that somehow...
Thanks. I'm pretty happy with it overall, and I have short, medium and long term plans for the game (long term plans really being my original plans, which were cut short by the realities of game jamming =P)
If you want to keep improving the 3D engine, I think frame rate is already good enough for a turn based game, maybe it would be better to focus on adding more lightning effects or something like that while keeping the same or similar frame rate.
I understand that you want to avoid levelling, but in that case maybe it would have been better to add some/more chests, besides increasing loot drop chance. I killed way more than ten enemies and they didn't drop any crystal, and thanks to the bosses bug they didn't give me their weapons, so stat wise I was like at the beginning of the game.
I'm happy you want to keep working on this game.
A GBA commercial game similar to yours that I like a lot is Mazes of Fate, you should try it if you haven't yet.
It's funny that you mention that, because MS told me earlier that improvements to the lighting effects are planned. He also mentioned dissatisfaction with the random number results a few hours ago. Great minds think alike, I suppose. I like the idea of having a few chests around because there are plenty of places to hide them.
We've played Mazes of Fate. As far as we know, it's the only first person dungeon crawler on the GBA and we wanted to provide another entry in this underrepresented genre.
Thanks. I suppose the game's systems do require some explanation. Player upgrades are from random enemy drops. You can receive either standard equipment or soulstones. When a boss is beaten, you get its weapon. There are unfortunately some balance issues and errors that Mahou Shoujo is already addressing. This is our first time working with a Nintendo system, but MS is a brilliant programmer and designer. We were only able to invest about a month's worth of work into it, but I have no doubt that within another month it will be bulletproof.
I have this weird bug when you lose to the dragonfly daughter and not game-overring out to the title screen.
If you encounter anything in this state, then the game-over takes place.
but still, you can save the progress in this state.
Edit : I can heal myself in this state!
ok, I know you probably spent way more time on this than I did on my game, mine was done only in the last month, but holy hell, this looks fantastic!
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