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GValiente

55
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A member registered Nov 09, 2020 · View creator page →

Creator of

Recent community posts

Thanks!

AFAIK the embedded template isn't open source.

Thanks! I didn't know it had RetroAchievements, so cool :)

Music and sound effects are here: https://github.com/GValiente/butano/tree/master/games/butano-fighter/audio

Hi, sorry for bothering you.

Not at all.

I'm curious how many sprites you can realistically push in a single hblank.

Right now the limit is 58 sprites per scanline, but I think I could increase it a bit more (I don't need to do it for now).

Is there a big difference the sprites are copied from IWRAM vs EWRAM for example?

HDMA sprite buffers take more than 150KB, so I can't put them in IWRAM :)

What's the limit from your testing (I assume you have fine-tuned this limit to push the graphics of your newest racing sim).

Right now the limiting factor is CPU usage, not the number of sprites per scanline.

Also, do you always push the same amount of scanlines each hblank or do you use interrupts to fine-tune the amount depending on the geometry on screen?

Unlike with Varooom 3D, with this engine I'm firing a DMA interrupt after each HDMA transfer to setup the number of sprites to transfer per scanline.

The green dots in these pictures show how much time the CPU waits for HDMA transfers before and after using the DMA interrupt:



Cool :)

Let's say PEGI 7, just in case :)

Yeah :)

I still don't know if it will be first person view only or both first and third, but it won't be a top down one this time.

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Thanks!

About the demo request, sorry, but I don't have much free time these days.

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You can fix and update what you want: judges will use the initial submission for the voting.

You can fix it when you want, you don't need to wait for jam judging for updating your game.

Thanks!

https://gvaliente.github.io/butano/import.html#import_image

Buggy sound? What are you using to play the game?

Check out the jam page :)

https://itch.io/jam/gbajam24

Thanks!

We can still add your games if you want :)

There were some gfx files without license, each file needs to have credits and license specified.

Thanks for your entry!

Thanks for your entry!

Thanks for your entry!

Thanks for your entry!

We've fixed some issues (including the credits), so if you need to change something, let us know.

Thanks for your entry!

We've fixed some issues (including showing garbage background tiles), so if you need to change something, let us know.

Don't worry, you game has been merged with a sound with a proper license.

Thanks!

Thanks for your entry!

Audio and most graphics files don't have a license. What's their license? Remember that all assets must be under a license compatible with CC BY-NC-SA 4.0.

If you can't use those ghost moans, it would be nice if the microgame played some music. The template now has a library of music jingles to choose from, and a way to make your game match the tempo (more info).

Thanks for your entry!

I've commented on a couple of things on Discord, so please take a look at them when you can.

Thanks for your entry!

I've commented on a couple of things on Discord, so please take a look at them when you can.

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Thanks for your entry!

Credits and license of the graphics are fine, but the tdc_lose.wav sound doesn't have a license. What is its license? Remember that all assets must be under a license compatible with CC BY-NC-SA 4.0.

It would be nice if the microgame played some music before losing too. The template now has a library of music jingles to choose from, and a way to make your game match the tempo (more info).

Yeah, it runs in all popular emulators I've tested.

Great job as always!

It would be great to have a Battle City 3D clone for the GBA :)

Thanks!

Yep, the voices (and the music) are great.

The game uses SRAM for saving, so I guess it doesn't work with flash batteries.

BTW, source code and assets are provided with Butano engine.

You can listen to the music here too: Stream tempest | Listen to Varooom 3D on Game Boy Advance (2021) playlist online for free on SoundCloud

Thanks!

Game's source code and assets are open, so you can get the music from here: https://github.com/GValiente/butano/tree/master/games/varooom-3d/audio

Please check the licenses if you plan to use them in other projects: https://github.com/GValiente/butano/tree/master/games/varooom-3d/credits

Yeah, I use PixelOver mostly for turning real photos and drawings into pixel art, so I'm in for more and better tools that help with that.

I can't think of any missing feature right now, but if it helps, my current workflow is the following:

  1. Open a high resolution input image with Gimp to add an alpha channel, remove the background, improve the edges of the target shape, etc.
  2. Let PixelOver do its job with the image :) . As I said, I usually only use old features.
  3. Do some final touches with an image editor like Aseprite.

Thinking about it, maybe an interactive background remover would be nice :)

Hi, new paid user here :)

I love PixelOver for what it offers since the first releases: turning high resolution images into nice pixel art.

Although I'm thankful that you keep adding new features to PixelOver, I think they are not too related to that initial goal, so it would be nice for me at least if you could keep the focus on that initial goal for some of the new features added in the future.

I have never used any new feature added after 0.3, if that helps :)

Anyway, thanks a lot for this great piece of software.

Great!

Are you going to keep working on this game?

Of course!

Thanks for your reply!

About bouncing when hitting a wall, collision physics was one of the cut corners to be able to finish the game on time.

But the turbo idea is a good one! I'll take note :)

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We tried to make it hard but fun :)

If you need help, these videos show how to beat normal stages after crashing against walls and such:


Impressive demo!

Are you going to keep working on this?

It would be great to have the full GoldenGBA experience (more stages, weapons, better AI, some sounds, multiplayer, etc).

Nice gbsenpai entry.

If you had issues with enemies you should get in contact with gbsenpai's author or even better, post an issue on its repo.