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Dungeon Advance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #16 | 2.429 | 2.429 |
Overall | #26 | 2.143 | 2.143 |
Graphics | #27 | 2.286 | 2.286 |
Originality | #29 | 2.286 | 2.286 |
Polish | #32 | 1.714 | 1.714 |
Technical | #37 | 1.714 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Like many before me, I succumbed to the candy pit - I just had to know if it was real! Good fun, though the physics felt a bit awkward & hard to get used to. A second level or so would have been great too!
- Super basic platformer with one level.
- A and B are reversed making it a bit difficult.
- Fun platform game while it lasted!
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Comments
Short and sweet. Energetic music! 🎶
Thanks, though for the song I can only take credit for choosing to use it. It's one of the ones that comes with GB Studio.
Nice gbsenpai entry.
If you had issues with enemies you should get in contact with gbsenpai's author or even better, post an issue on its repo.
Upon looking into the issue further, it turned out that the problem was with GB Studio and not gbsenpai. I thought actors in platforming areas would be affected by gravity like the player, but that is not the case. The larger screen that putting the game on GBA provided just made the issue more obvious, as enemies would walk on air sooner.
Wow, a gbsenpai entry!
Also, where's my free candy? I cannot find them in the pit :(
Sorry, I ran out