Hey, just wanted to say that I'm really liking the games so far... only played half a dozen to this moment, but I'm willing to try to play 10 per day until the end and hopefully play them all... a few of them have Mac or Linux build so unfortunately I can't play :/
But anyway, I've participated in Game Jams before (3 times to be more precise) and something that bothered me every time is that people (other developers participating in the jam, in general) did 2 kinds of reviews/ratings: the pity rating, where they simply gave maximum note to "help", and the rival rating, in which they gave minimum points just to get a better result for themselves. So my proposition is: let's not do this, please?
Remember that analyzing and rating a game is a great exercise of game design! And honest feedback, pointing out things that you think can be improved is what really helps other devs, not a high rating that the dev himself knows that is not true. And also, other thing that I experienced in those jams was devs taking feedback like it was an attack to his person, let's not do that either. Of course, a toxic comment deserve to be ignored and dismissed, but if someone points out something that might be wrong with your game, use it in your favor, improve your game, make it better. Feedback can be the most important thing you might get from a game jam, or even publishing your game.
One last thing, I know we all have lifes and jobs that keep us from enjoying much time playing, but try to make an effort to play other's games, remember that you're here seeking the same support from other developers, and it's a very important support that we all deserve.
Anyway, congratulations to all of you that were able to deliver your game, even if problems or bugs or lacking features, you should be very proud of yourself because one week it a very short time span :)