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Stranded Star's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #225 | 3.222 | 3.222 |
Music | #273 | 3.259 | 3.259 |
Story | #295 | 2.407 | 2.407 |
Overall | #318 | 3.259 | 3.259 |
Aesthetics | #330 | 3.407 | 3.407 |
Theme | #354 | 3.148 | 3.148 |
Fun | #365 | 3.000 | 3.000 |
Sound | #499 | 2.259 | 2.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Used Kaykit assets, Voxel Robots by maxparata, Voxel Dungeon Set by AUSTIN-IO, Skyseries (Free skyboxes)
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Comments
Ah… the walker can return to base if it is on a tile in the inner ring. The tile generation animation at the beginning is very cool. Nice entry.
Thanks for the comment, I'll make that clearer for new players!
It took me a couple of turns to realise that I needed my walkers to be in the center to defend the tower but despite that I got lucky with finding resources and won the game on my first attempt. Good concept and nicely implemented.
Thanks! I'll take note to make it more clear after this.
The randomness of the tiles (I think) and the lack of unit at the beginning makes it hard to start. Maybe the difficulty curve and parameters should be improved. But otherwise it's a great idea and game !
I agree, the balancing needs a lot more work haha. Glad you enjoyed it still!
It's great work! Unluckily, I often take the wrong path and end up getting consumed by the planet — or just end up with a healing pickup. I think it needs a radar feature or maybe an arrow to guide the player, so at least we can reach pickups and get more robots before the enemy arrives.
Heya, thanks a lot for trying the game!
The tower should be capable of attacking which helps with the difficulty, but it was broken previously. It's fixed now!