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Time Jumper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #19 | 3.983 | 3.983 |
| Fun | #35 | 3.932 | 3.932 |
| Overall | #60 | 3.898 | 3.898 |
| Music | #78 | 3.729 | 3.729 |
| Aesthetics | #89 | 4.051 | 4.051 |
| Sound | #113 | 3.492 | 3.492 |
| Story | #316 | 2.339 | 2.339 |
| Theme | #531 | 2.610 | 2.610 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Character, animations and level design assets: SnowHex Planet: Kenney Time stop SFX: Lomowo Time resume SFX: Lomowo Background OST: HydroGene
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Comments
The time stop mechanic is so much fun! I like it. The music and visuals are great too.
Thanks, glad you like it :)
Awesome game! The mechanics were fun and the visuals and audio were on point. Very well done.
Thanks for the feedback, glad you like it :)
Loved the time freeze mechanic! the movement felt good, i had a lot of fun
Thank you, glad you like it :)
It is a good game!, I like it, it was difficult I think it would benefit if you implement some coyote time on the platforming, but the concept was really good, and the abilities felt great, and the art was really good too
Thank you for the feedback, glad you like it :) I've heard about the coyote time thing you mentioned and I plan on learning how to implement that kind of feature for future projects
Love the concept and the aesthetic. Unique and interesting mechanics. The dash does feel a little unwieldy and it took me a while to realize that I had a limited amount. The difficulty can also be quite punishing at times.
Thank you for the feedback :) Had to make dash limited as I realized during implementation that it was a bit overpowered. Though yeah I could have mentioned it in the tutorial text
Has a nice feel, but the control scheme is not good. Shift and time freeze f/r are too far, plus you also need to use the spacebar
Thanks for the feedback :) For controls I went with what felt natural to me as well as make it playable with just 1 hand. At first time freeze was only on R but after feedback added a binding to F as well as it is right next to WASD. That said, it is my plan to learn how to make rebind-able keys in the future
Always cool to see games play with time! Good job!
Thanks, glad you enjoyed the game :)
great game, well executed. Brings in the mechanics nicely! music and sounds all spot on
Thanks, glad you enjoyed it :)
Cool concept and the game is fun to play .
There are parts in the level where you need to stop time but the obstacles freeze in a position that block you but that's to be expected from time stopping games.
I think an improvement would be adding checkpoints as the final level is quite difficult and could use them.
Thanks, glad you like it :) While designing I haven't considered checkpoints as the levels were planned to be short, but will consider it in the future if I make a similar type of game
I love the color palette, the gameplay and the level design of this game. I liked Sonic x Shadow Generations and the time control levels in Astro Bot, so this one is right up my alley. Nice job!
Thanks for the kind words, glad you like it :)
I haven't seen a mechanic quite like this before! Though it can be a bit frustrating at times, where you have to freeze time to get past a certain section, but the obstacle still blocks your path, meaning you have to wait to freeze time again.
Besides that though, really beautiful pixel game, and very fun to play!
Thanks, glad you like it :) Was wondering how best to tackle those obstacles with more polish, so will take that into consideration for next time