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The Last Relic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #146 | 3.828 | 3.828 |
Fun | #272 | 3.379 | 3.379 |
Overall | #295 | 3.379 | 3.379 |
Music | #297 | 3.241 | 3.241 |
Sound | #307 | 3.069 | 3.069 |
Aesthetics | #338 | 3.448 | 3.448 |
Story | #435 | 2.379 | 2.379 |
Mechanics | #457 | 2.793 | 2.793 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/3d/props/exterior/ancient-ruins-and-plants-201914
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Comments
Good job on the submission! Enjoyed playing it!
I'll take it!
Simple but addictive game! The leaderboard made me want to keep trying until I had a respectable score to show off. :)
In general the camera is placed well, but I found it had an odd swaying effect to it. The assistance of the Relic is very appreciated.
The game page lists four enemy types, I'm sure I only saw skeletons and one other (I'm guessing Grunts. The green guys.)
The fireball attack is pretty satisfying to hit enemies with. The enemy counter has a bit of a delay between defeating an enemy and showing that they're no longer counting for the total remaining, I'm guessing that it updates after their death animation rather than at the start of it.
It's also a little strange that enemies can move through solid obstacles which block my fireballs, specifically a crescent shaped one up and right of the relic. I also sometimes got stuck on the smaller obelisks surrounding the relic, but that's probably fair.
Love the player model... the best games in the jam use that model ;p Really fun game... well done!
Liked the perspective and the clean mechanic, overall I think you did a good job on this one.
Good game, liked the tower acting as a turret and the pacing was good. Could see you building on it with perhaps things to do during the pause between waves (eg. repair the tower or purchase upgrades) - a minimap would also help so you can see where the enemies are coming. Well done!
Thank you so much! Yeah the initial idea was to have 3 upgrade options to choose from in between waves in of course a limited amount of time, so you would have to make quick choices. Unfortunately time was an issue there.
Nice game! 5th place on the leaderboard!
Wow! Seriously? That is nuts! Well done!