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A jam submission

Master WizardView game page

A game about shooting blobs.
Submitted by Void, delta27 — 3 days, 16 hours before the deadline
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Master Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2803.5833.583
Music#3333.1673.167
Overall#3883.1673.167
Mechanics#4122.9172.917
Sound#4152.7502.750
Story#4882.2502.250
Theme#4953.0003.000
Fun#5222.7502.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
https://farbeyond-studio.itch.io/fantasy-music-loops, https://henrysoftware.itch.io/free-pixel-mob, https://www.fontspace.com/ancient-modern-tales-font-f28700

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Comments

Submitted

I love the fact that you can upgrade between each run.
I would have liked a visual feedback of these upgrades in UI.
Also, the fact that there is no difference between walkable/playable area and non-walkable leaded me in losing the game because I didn't realized that I was on the edge of the area.
Pixel art are nice too. Good job!

Submitted

Good job finishing your game.

The game had a good feel when you shoot the blobs. I enjoyed the look of the game.

Submitted

It's one of the best games I've played so far in the jam. It's very fun and reminds me somewhat of Vampire Survivors (although mechanically both games are quite different). I must also say that the art and sound design are remarkable - beautiful job! One thing I can suggest is adjusting the overall audio volumes and adding an audio settings menu. That would be really cool because the initial volume was a bit high for my ears.

Submitted

Very FUN and UNIQUE idea on this game! AWESOME WORK!!! GREAT ART!!! NICE MECHANICS!!! This was a fun challenging game. Loved it.

Submitted(+1)

Nice entry, and the pixel art blobs are cute! It would have been fun to have more upgrade options and enemy types.

Submitted(+1)

The Man Behind The Slaughter (of blobs)

Submitted(+1)

Nice dude! I love the little effect on the wizard's orb. I could've stayed at this for awhile with more varied enemy types and increased difficulty over time. I would've appreciated hold Click to fire, my index finger couldn't take the spamming after awhile. Cool entry, thanks for making it for us :)

Submitted(+1)

Well gosh that was charming. As possibly the last remaining human who has not played Vampire Survivors, I'm just going to go ahead and assume you invented this basic mechanic. It was very fun. I really could have used a coin pick-up sound, that would have made sucking up all my loot much more visceral and rewarding. And maybe one of the powerups you can buy is some kind of magnet that attracts all the nearby coins to you so you don;t have to actually touch them? Anyway, nice work.

Developer(+1)

Thank you so much for playing it and for the good feedback!  You're definitely right about the coin sound :) I think if we keep working on it that's something we'll probably add next. Also, the coin magnet power up is a cool idea and something we'll have to look into!

Developer

I actually tried to add a coin sound effect but it doesn't work most of the time.

Submitted(+1)

My ears. Sound is a little loud, but good job.