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Embergate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #532 | 2.533 | 2.533 |
Music | #548 | 2.000 | 2.000 |
Sound | #553 | 2.000 | 2.000 |
Aesthetics | #609 | 2.400 | 2.400 |
Story | #611 | 1.667 | 1.667 |
Mechanics | #642 | 2.133 | 2.133 |
Fun | #646 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Unity3d start assets, Fantasy Forest Environment, Bear from Blink, SimpleFX from Synty, Nature Starter Kit, Rocks from BrokenVector, Fire Fireworks, textures from Textures.com and TextureHaven
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Comments
If I would make a one simple change to make the game way better it would be aiming system with camera so player can shoot where they look (so players can shoot more freely).
Nice work though.
Thank you for playing and sharing your feedback! I appreciate your suggestion regarding the aiming system. I agree that having a better aiming system when not focusing on an enemy would greatly enhance the gameplay experience.
I really enjoyed this one. I thought the hitboxes for the bears were too small and I had trouble going through the protal because the camera would do this crazy jump. But I did manage to collect all the coins and put a few of the bears to sleep. I just really enjoy the magic idea in games. Enjoyed this :)
Thank you so much for playing and sharing your feedback! The hitboxes were changed last minute, since I had some issues with the default Unity NavMesh. And yeah, the camera can act funny when porting, I'm still thinking of ways to make the porting mechanic a bit more smoother. It's great to know that you were able to collect all the coins and take down some bears. I'm glad you enjoyed the magical theme :)
Needs a lot of tuning but good effort for a 10 day project. I didn't stand a chance against the bears and that is kind of diappointing for the player. I was impressed by your portal most of all. Interesting interpretation of the jam theme.
Thank you for playing and sharing your thoughts! I appreciate your feedback and understand your frustration with the difficulty balance against the bears. While the bears can be avoided altogether, I agree that the fighting mechanics could benefit from better player feedback and perhaps some hints on dealing with the bears.
Needs more polish in the mechanics but pretty good effort
Thanks for playing! I agree that it needs more polishing.
Cool concept with the dimensional gates, bears are hard to beat unless you can get them trapped in a doorway and have enough fire balls. Nice job!
Thank you for playing and sharing your feedback! I appreciate your insights on the bear fight. Originally, the idea was to incorporate some realm-specific elements that would provide bonus damage against the bears. Traps were also considered as a gameplay mechanic. However, due to time constraints during the Game Jam, a lot of the features had to be cut down. But tweaking the fight mechanics will be my main priority when I continue on this game.
nice game idea and nice art, would you try out mine and rate it according.
Thanks for playing! I'm glad you enjoyed the game idea and art. I will check out your game :)
You are welcome D, thank you too :)
interesting idea – but needs some polishing. but for a work in a few days -> nice!
Thanks for playing! I agree that it needs more polishing.
Good idea, could be better.
Thank you for playing! I agree that it could be better.