Really great game you got there! I would have liked that the increase in upgrade cap would have happened a little bit sooner or at least it was more obvious that it would happen? I was like a cool one upgrade each I get that for a game jam but there is actually so much more one might miss if one things that that is it? I would have liked some more visual differentiation between gun and turrent. And I got stuck between two asteroids and could no longer move :( But that just happened because of my bad flying :( Overall I really like how much you put into this and it feels really fleshed out great job!
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Lost in the Stars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #29 | 4.152 | 4.152 |
Aesthetics | #33 | 4.364 | 4.364 |
Mechanics | #48 | 3.909 | 3.909 |
Sound | #51 | 3.667 | 3.667 |
Music | #64 | 3.848 | 3.848 |
Story | #324 | 2.515 | 2.515 |
Theme | #373 | 2.939 | 2.939 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Please see /Docs/credits.txt in GitHub repo (it's a longer list than this unformatted input box can take)
Link to your source?
https://github.com/christh/Lost-In-The-Stars/
Comments
Thank you! To be honest with you, the upgrades level 3 and 4 I implemented on the very last day of the game jam. Perhaps I could have more gradually upped the damage / scale of the bullets,
Sorry about the asteroid blocking! If that was a respawn point issue then I fixed that with my latest bugfix - otherwise I'll try and find the offending place (probably a narrow gap I guess)
Really cool game! I liked the atmosphere and the visual effects a lot! I would have include environment collisions and maybe some ship shield mechanic with cooldown. Good job!
Thanks Joe! And thank you for the suggestion - pretty much every space shooter I've made before has had a shield mechanic. Probably would have added a bit more nuance to blitzing past those pesky gun emplacements!
Will definitely add it to the ideas backlog as I intend to develop this further (I've been developing my GDTV 2021 submission over the last year though progress has been slow!)
This is a really cool experience. Well done on submitting!
I was excited for upgrades but saddened to have maxed them all pretty quickly. Unless there are more later? I think I saw most of what the game had to offer in the first few minutes, which is totally fine. Controls like this always bug me and I can never get the hang of them. Oh well. Still pretty fun. And all the explosions did not disappoint. Wasn't sure how it fit the theme though lol.
Overall, great job! Keep making games and I hope to see you for another next year :)
Thanks CFHM! There are indeed more upgrades later :) the later levels introduce new enemies and by the end you're melting those little 'space bats' that harangue you at the start. Also this progression is where I paid lip service to implemented the theme.
As I feel the controls may be a game breaking issue for those that hate tank controls, I quickly threw together a more modern system (copy paste of the enemy follow logic). It can be toggled by pressing 'M' in game.
Thank you so much for the feedback and hope to keep in touch.
Ship felt just a big sluggish but I absolutely loved it. Great job flipping all those assets and really making them your own!
Love this game! I wish the ship be more responsive when adding thrust, feels too slow for the initial move speed.
I actually managed to find a spot between two of the non-destructible big rocks where I couldn't back off again, but I was asking for it, attempting to squeeze through an opening I was pretty sure wasn't intendet to be passed...
Near that area with the shielded "button" to open a force field to another area I encounteded a triangle of missing material...
I really loved the physical interactions you get with the rocks and the mineral bits. Not being able to get some sort of healing (despite the point when I recognized there were upgrades ready to be used ;) ) wasn't actually so bad when I encountered that I respawned at some point nearby when I died once...
Thanks for the feedback, heckert! I did a quick run on Sunday poking at the walls and fixed a few examples but I knew there'd be some places an intrepid wallhacker could sneak through or get stuck. The ice balls behaved a bit weirdly where I'd got lazy and overlaid too many too close to each other.
Had half a mind to add an Easter egg section behind a gap but there wasn't time :)
Nice! It felt difficult to dodge projectiles at times but overall I love the aesthetic and like that you added an upgrades system to it. Collecting minerals is satisfying.
Very nice game, with cool effects. I wish I had time to add effects like this to my game.
I like how the minerals gets collected and that they stay when the ship gets destroyed. Very fun to play.
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