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Growth Circles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #39 | 4.074 | 4.074 |
| Mechanics | #72 | 3.790 | 3.790 |
| Story | #77 | 3.506 | 3.506 |
| Music | #83 | 3.765 | 3.765 |
| Aesthetics | #136 | 3.926 | 3.926 |
| Theme | #156 | 3.654 | 3.654 |
| Sound | #208 | 3.123 | 3.123 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Yes! Music: https://opengameart.org/content/long-away-home-8bit https://opengameart.org/content/boss-battle-3-8-bit-re-upload https://opengameart.org/content/8-bit-battle-theme-famitracker https://opengameart.org/content/victory https://opengameart.org/content/game-over-bad-chest-sfx Sounds: https://freesound.org/people/qubodup/sounds/59992/ EnvironmentArt: https://szadiart.itch.io/rogue-fantasy-catacombs
Link to your source?
https://github.com/LammerD/DeathIsOnlyTheBeginning/tree/main
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Comments
Nice game. The music is not on a loop. Still was interesting and the right amount of challenge!!!
Thanks! Yeah the music bug was resolved... I put a > instead of >= on my music player script. :facepalm:
Hey first thing i wanna say is, great job ! you've manage to put things together and made a dungeon like experience. Even the narrative at the start adds value to the game
Things that would be nice
Hey! Thanks for playing!
I think i did? the larger sword right ? it feels like all the sword swings at a 35 degree angle only haha.
Great submission. I think my only feedback was the combat felt a little clunky and the movement speed seemed a bit too fast but overall I love the Aesthetics and the music. Great job!
Thank you! Yeah the diagonal attack is a little weird and would definetly be something I would improve on! And the speed was definetly overtuned especially with all the speed upgrades :D
I love the artwork and music. The design is great and I dig the idea of the enemies dying ontop of each other's "zones" to build up a better boost (is that right?) was neat.
The way the sword and swinging worked felt awkward and challenging to use. Is it supposed to stick to the diagonals? Or rotate freeform around the player.
Thank you! Yep that is right. I would have loved to make better visuals for the growth circles but maybe I will get to that after the jam. My idea was that something akin to vines grow from the corpses and then blossom into the upgrade but my art skills are no where near good enough for that :D
Yeah the sword swinging was my bane the first 3-4 days... I wanted it to be more freeform but hat trouble with my pixel art so now it is a feature that you can only attack diagonally I gues :facepalm:
Hey, for what you did that is awesome. And Oh man! That would look soo cool having the vines grow. I love that idea. Great job though and yeah, the rotation I can see being stressful. Basically when it comes to rotations in many game engine software can be a nightmare. Good work and feel proud of what you did!
Lol, it was fun! I died, but had a blast going through it :)
Glad you liked it! I'm really unsure about the balancing! I definetly need to see how people feel about it as I think I have become quite blind to it °^^
The game is simple, but the player moves too quickly. Aside from that, the game was a blast to play.
Thanks for giving it a shot! Yeah especially with speed boosts being rather common he can get quite quick quite fast. I will tune it done for sure! I was initially scared that my dungeon was to big and people would hate walking around for too long so I might have overshot his base speed :D
this was SUPER fun! i actually shouted out "NOOOOO" when i died. loved it great job
Thank you for giving it a go! I'm very glad you liked it! Muscario is a cute little fella isn't he :D
lol sure is XD