This looks really cool!
Play game
Defensive Arsenal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #100 | 4.050 | 4.050 |
Mechanics | #249 | 3.250 | 3.250 |
Fun | #362 | 3.000 | 3.000 |
Sound | #367 | 2.650 | 2.650 |
Story | #558 | 1.800 | 1.800 |
Theme | #595 | 2.150 | 2.150 |
Music | #679 | 1.300 | 1.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Skybox Volume 2 by: Hedgehog Team, Sound effects from Zapsplat.com
Link to your source?
https://saurian246.itch.io/defensive-arsenal
Comments
Not sure how this relates to the game-jam theme, but I love me some tower defense. Not played a turn-based version of it before and I think it really works. Nice job.
Very fun strategy turn-based game.
I probably could spend hours playing it.
Great visuals and interface.
Just a heads up: The UI doesn't scale well in the embedded browser window.
Good game!
Nice job creating the beginnings of a turn based tower defense game!
I had some trouble grasping the game mechanics at first.
Initially I placed all the turrets at the bottom, but then realised enemies were spawned at the top and had to reset. I didn't realise at first that I also had to shoot during my turn - I thought the turrets would auto-shoot somehow. When holding a turret to place, you can't shoot at the same time.
Eventually I figured it all out - but letting you know what issues I ran into in the beginning.
The visuals of the game look really great. Awesome job at creating an initial UI as well.
Great job at creating a game and submitting!
The idea is pretty cool. The balancing is still a bit hard.
A few points I noticed:
It takes a long time until you can build something again.
It would also be cool to show the difference of the different towers a bit better at the beginning.
At the first start I didn't know where the target point of the enemies is and from where the first enemies come. Maybe that could be worked out a bit more.
For a solo project in such a short time, great work.
Thanks! I didn't have much time for balancing, but I will continue to update this game once the game jam is over. I think a quick tutorial displaying how everything works would help out a lot for players. I think the map could be reworked a bit too, or just add a few more maps.
Thanks for your support!
This is a cool looking concept!
Some thoughts:
- In the main menu, when going to the section "How to play", the main menu itself is still reacting to the position of the mouse (making the mouse-hover sound effect). The functionality is fine though.
- After an action (like building) it would be nice if the selected tower was deselected by default. It felt a bit cumbersome to build and select.
- I love the aesthetics of the main menu, with the neon borders and all. Very fitting!
- One punchy melody in the main menu, and another one more calmed in the actual map would go a long way towards immersion.
Thanks for you feedback! I whipped up the menu screen in the last few minutes, so I wasn't able to put much effort into it. I will be completely redoing the menu in the future. Deselecting towers by default I think will help make the game feel smoother and I might add some hotkeys to make the gameplay feel quicker and easier.
Sound effects and music is my weak point. I was able to get some good free sound effects of Zapsplat.com but I have a hard time finding free, royalty free music. I will try to add some at some point. If you know of any sites I can look at for free music feel free to let me know!
Thanks!
The main menu looks great in my opinion!
For sound, freesound is a great option. For example, looking for "techno loop" and CC0, I found this two in the first page:
- Main menu: https://freesound.org/people/waveplaySFX/sounds/384667/
- Game background music: https://freesound.org/people/PolyDroidZ/sounds/544130/
It's fun, but be careful not to spend too much time on music, it can suck you in without you realizing it :D.
Hi there! What I had in mind for the menu screen was a better and more detailed "how to play" and maybe a settings button. And the "Play game" button would be changed to a level select button.
Thanks for the help with music! I try to spend most of my time on programming and graphics and not much time on music. Sometime I would like to learn how to make good sound effects and music although that would take even more time than just searching for some. :)
I really found myself getting into this game. I love turn based games. The controls were a little rough to get use to. I found myself clicking on the sell tower button if an enemy I was trying to target was below my tower. You may want to move that one since it happens immediately no targeting after that necessary. Some music would go along way as well. I think the you would also benefit from having some pitch variance in the sounds as well. All in all this was a super addictive and fun game.
Thanks a lot! I appreciate the feedback! I will work on adjusting the turret menu to make it less clunky. I threw in the sound effects on the last day, so I didn't really put a whole lot of effort into it. Adding a pitch variance will definitely be near the top of my to-do list!
Again, thanks for the feedback! I will continue working on this game as long as people seem to enjoy it!
A very polished game! Great work. Just flip in some music and it is top notch!
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