Wow, very action-packed. Loved the twist on PUBG lol. An amazing interpretation of the theme and overall amazing arcade game!
Play game
PUGB - Battlegrounds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #19 | 4.213 | 4.213 |
| Aesthetics | #78 | 4.128 | 4.128 |
| Sound | #82 | 3.532 | 3.532 |
| Music | #114 | 3.660 | 3.660 |
| Mechanics | #124 | 3.638 | 3.638 |
| Story | #334 | 2.489 | 2.489 |
| Theme | #399 | 2.894 | 2.894 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Music from White Bat Audio. Textures for Blender/Substance from Textures.com, not used in Unity in a "as is" fashion. Sounds and stock photos(for texturing) from Pixabay. HDRI skybox from Unitys asset store(free). The Text Mesh Pro and Terrain Tools +samples Unity packages.
Link to your source?
https://drive.google.com/file/d/1-kpfbxeCd5EzKjwwCxe5QjtioLpOnh3s/view?usp=sharing
Comments
Dang! This is probably my favorite game of the jam so far. Even more than my own lol. Super cool idea! I loved how you worked the theme into there. Everything was so well done and cohesive!
Cool game and it looks good. I was thinking that I would end up with gatling gun tank xD
This is fun, shooting feels good, those multi-guns feel awesome.
Great graphics.
This is fun, shooting feels good, those multi-guns feel awesome.
Great graphics.
This one made me literally LOL! Fun game. I loved how I'd spawn with more turrets with each death. It might be fun to add some sort of 'super' weapon hidden in the map (like a big explosion that would clear all the enemies) or have some of the barrels explode. Well done!
The controls of this game take me back, in a good way, to a more arcade era :D. Also, nothing wrong with officially giving cats all the power. They already have it anyway.
Some thoughts
- I'm not sure I guessed all the controls, it would be nice to list them in the description page.
- Nice explosions, smoke, trails, projectiles, sound... Very nice feedback for the player! May be it could use a bit of screen shake... :D
One more thing that is is probably on my end, but the game opened in my secondary screen (which is vertically aligned). It has only happened with this and one other unity game, so it's a bit of a head-scratcher.
I added the controls in the description.
Screenshake along with a few other nice to haves like no jitter when colliding with objects and acceleration and visuals showing momentum were left on the cutting room floor in favour if actually having a UI. But yes I agree and thank you for the feedback!
It opened on my second screen sometimes as well but it was random. Nut sure why it happens but thanks for mentioning it!
I think the only person that won't like this is my cat.
It's a really charming concept and would love to see what it could turn into with more time!
I could totally see this as something I'd play on my mobile phone to kill time on a daily basis!
Really looking forward to seeing what you create next and I hope it more of this! :D
Please consider also rating and reviewing my game when you have a moment to spare.
I would love to have the opportunity to learn and grow from your feedback!
Brilliant, my son loves cats so he was sad we was killing them, but we both loved it haha!
Great submission, very addicting! The controls felt very smooth and visuals were on point. I do like having the different tanks after each death, I used a similar mechanic in my project as well!
Hey, I played this yesterday and I loved it. I just came back to leave a review here instead of the itch.io page. I adore your game, and the fact that cats are the villains, I totally agree. Even as a cat lover xD
What I like
- Tank controls was quite good, and the tank's model as well
- Pretty good projectile physics and environment physics
What would be great to have
- Sound effects when gaining score (similar to like ... DMC combo voice lines)
- Able to crush the scum cats with my tank
Overall, very well built. But I think adding more polish like shadows, post processing, good bgm will take it to places.
Absolutely fun. I did cheese my score abit. 102,184,275, i think i got up to 1300+ on the score multiplier lol.
-on the top left section of the map there is a gap between 2 barriers you can squeeze through. Forces all enemy pathing to take that same route.






Great fun, loved the physics and the explosionFX, I found a little area that I pushed my way in to and defended it to the end!. Multiple times with more cannons!
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