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A jam submission

Vegetarian OmeletView game page

Blast carrots with mushrooms
Submitted by alnatheir — 15 hours, 40 minutes before the deadline
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Vegetarian Omelet's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1782.9382.938
Graphics#1813.1883.188
Overall#2033.0003.000
Gameplay#2042.8752.875
Audio#2632.6252.625
Theme interpretation#2852.6252.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/Dirk-Sandberg/GithubGameJam

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Comments

Submitted (1 edit)

Hallo,

Thank you for sharing your game.  I’ve already saved its RATING;

1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Play in browser; adds: noticeable drawing technique based on sample screenshots that reminded self of Secret of Mana 3 (Super Family Computer) as observed on GameFan Magazines of the 90’s

2. observed: noticeable drawing using 2D and 3D techniques, e.g. image rotation; remembers: Warcraft 2 (PC) when the guard tower has been reached and is being attacked by the enemy carrots

3. observed: noticeable background music and sound effects techniques;

4. verified: GAMEPLAY to be of hitting the incoming enemy carrots with upgradable mushrooms classified to be projectiles; observed: when carrots already reach the guard tower, putting the projectile target image near it appears to be the incorrect ACTION due to tower health shall continue to decrease, while the enemy carrots appear to be not destroyable, and instead increase; keyphrase: acceleration in decrease of guard tower health


5. reached: score of 5000+ via putting target at center in the x-axis and near the road for the y-axis, to cause self to simply continuously press SPACEBAR to fire the projectiles; notes: however, shall need to click a mushroom when the upgrades menu appears; adds: the middle and right mushrooms of the upgrades menu do not appear to have explanation text; observed: guard tower health increased to "1100" with this continuous PLAY; adds: however, enemy carrot speed and health shall also increase after reaching a set score/upgrade; notes: however, enemy carrot health appears to be equal whether the enemy carrot is large or small in size; adds: this change in enemy status strength shall cause previously used defense technique to FAIL;

6. shares: self to have not yet verified the correct defense technique when the strength of the enemy carrots has noticeably increased

Thank you. Health!

Submitted

Good work ! The game is fun, and challenging. So really good for a game jam.

A few improvements that can be made:
- Introducing the concept of waves and have upgrades made during that time could be something better than posing the game at a random time to do it.

- Make sure that the player cannot lose sight of his crosshair outside of the bounds of the screen.

Good job overall. :)

Submitted

nice game!

Submitted

It was really hard, great game, really doesn't make any sense to switch mushrooms, well, or I didn't get it.

Developer

Hahaha wow, that has to be the highest score of anyone, great job!! Honestly, not a lot made sense in the game :D Glad you enjoyed it!!

Submitted

Nice work! I like the mushroom theme and art.

Submitted

First weapon by far the best weapon

Submitted

Not a bad tower defense??? game, not sure if it classifies as a tower defense or not ^^'

I might just be bad but it seemed to me like I would be doing ok and then suddenly get overwhelmed and not have much to do about it. The game's got fun elements so I think with some balance tweaking it could be improved significantly. Congrats on your submission :)

Submitted

Hahahaha very cute and fun to play! Especially love the art style. 
I wish the audio also plays in my right ear, but I still enjoyed it a lot. ❤

Submitted

Very cute game. I like tower defence and carrots) Can pass a couple of evenings. Cool)

Submitted

There seems to be an issue when the enemies touch the tower. I didn't figure out a way to hit them once they reach that point. Otherwise, it's a nice project, the fundamentals are here, keep up the good work :)

Submitted

Getting different upgrades and seeing how they interact is fun. Cute game. Thought I'm not quite sure how it would fit the theme.

Submitted

Fun game, I like the random upgrade idea; it was fun to see what I got in the couple of runs I played!