Hallo,
Thank you for sharing your game. I’ve already saved its RATING;
1. verified: GAME due to observed in SUBMISSIONS List with keyphrase: Play in browser; adds: noticeable drawing technique based on sample screenshots that reminded self of Secret of Mana 3 (Super Family Computer) as observed on GameFan Magazines of the 90’s
2. observed: noticeable drawing using 2D and 3D techniques, e.g. image rotation; remembers: Warcraft 2 (PC) when the guard tower has been reached and is being attacked by the enemy carrots
3. observed: noticeable background music and sound effects techniques;
4. verified: GAMEPLAY to be of hitting the incoming enemy carrots with upgradable mushrooms classified to be projectiles; observed: when carrots already reach the guard tower, putting the projectile target image near it appears to be the incorrect ACTION due to tower health shall continue to decrease, while the enemy carrots appear to be not destroyable, and instead increase; keyphrase: acceleration in decrease of guard tower health
5. reached: score of 5000+ via putting target at center in the x-axis and near the road for the y-axis, to cause self to simply continuously press SPACEBAR to fire the projectiles; notes: however, shall need to click a mushroom when the upgrades menu appears; adds: the middle and right mushrooms of the upgrades menu do not appear to have explanation text; observed: guard tower health increased to "1100" with this continuous PLAY; adds: however, enemy carrot speed and health shall also increase after reaching a set score/upgrade; notes: however, enemy carrot health appears to be equal whether the enemy carrot is large or small in size; adds: this change in enemy status strength shall cause previously used defense technique to FAIL;
6. shares: self to have not yet verified the correct defense technique when the strength of the enemy carrots has noticeably increased
Thank you. Health!
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