I like the game, just wish I knew how to play RPGs.
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Funnel Fantasquery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #136 | 3.273 | 3.273 |
| Graphics | #149 | 3.364 | 3.364 |
| Innovation | #182 | 2.909 | 2.909 |
| Overall | #222 | 2.909 | 2.909 |
| Theme interpretation | #251 | 2.818 | 2.818 |
| Gameplay | #274 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/darnok333/Funnel-Fantasquery
Comments
I really liked the different shapes for the characters, not sure why but it reminded me kind of the crystal gems from steven universe haha. I found it a tad overwhelming with the four party members at the start, a nice build up to that would have been enjoyable!
Great job on the UI and overall aesthetic! I noticed sometimes the cursor stuck in place when selecting UI items so it made it a bit confusing sometimes what was highlighted.
The big tv's animations and screen effects are so cool! I was not able to bet it ran out of mp and then went 15 or so turns attacking, gave up. The look and feel were greater. I appreciate the screen transitions.
Using all four party members was a bit difficult right out the gate. Also, is there a button to back out of menus? I accidentally went into an empty "object" menu and was stuck there until the end of the fight.
The visuals and audio are top-notch, I love the design of the boss!
I liked the art and sound but found the attacks were you have to coordinate what to do with all four a bit difficult
In the turn based combat mechanic it took me some time to understand how it works and still I get a bit stressed out. Fortunately the battles are not very difficult but still it felt a bit frustrating not knowing exactly what to do but feeling the urgency of something has to happen. I would prefer a more tacktical/strategic fight were I can think e.g. of how many points the opponent needs to get killed who can attack with how much points etc. The alternative would be a live-battle attack where both me and the enemies attack in real-time but instead of 4 agents to control I have only one or two (so it is less of a mental exercise).
Sorry haven't played Final Fantasy to be able to compare, but from a fast look at its wikipedia description (this is what I found https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games#Ac...) and googling around it seems that there are heated debates on different styles variations of active time battle, an interesting topic were probably different people prefer different gameplay styles!





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