Incredible feat of engineering, and the game is simply lush to look at, a sight to behold! The combat feels less juicy though, if you can turn up the visceral in shooting and interaction with enemies, that would make this a mind blowing experience
Mutagen R.
Creator of
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Faced this issue yesterday and also just now.
1 - https://retroarchofficial.itch.io/retroarch
2 - Multiple files, from 150mb to 250 mb
3 - Uploaded May 2023
5 - South Asia
6 - Downloads fine, but files are corrupt. I checked the 7zip files in an editor, the file starts with the correct header and has binary data. Same with zip files.
7 - Through regular vanilla browser downloads.
Hi
What is the consensus about games for girls? I saw the video present in the overview of this jam and it didn't really have any solid conclusions. It seemed to suggest that all GOOD games can qualify.
What do you guys think? Given that the jam theme specifies not to make games that pander to stereotypes. So horses, dolls and candy crush clones are out of the window.
Hi
Sorry for coming back again with another noob question. I have never taken part in an adventure game jam so gotta ask this. What is the minimum length of game I have to make for it to be considered a legit entry? I suppose it is more about the story thread and how much of it is resolved within the jam entry, instead of time/duration . But it would be great to hear it from someone experienced here.
Thanks!
Hi
Short version: Are there any adventure game specific game engines out there?
Long: I am an old soul and loved adventure games back in the day. Now I am interested in them again and basically joined this jam to see what else can be done in this genre. Checking out previous year's games from this jam, it seems there is some kind of tool that people use to make the games. It would be great to learn about such tool/tools. Or if you can point me to a resource where more details can be found, it would be awesome.
Technically impressive, enormous amount of effort must have went into making this. However, beside providing a cinematic/story experience, this kind of game style doesn't offer much interactivity and game play. Its actually the limitation of the genre. Having said that, the graphics and experience was jaw dropping. the music was great too.
Many thanks for encouragement. If you liked it, you can check out an updated version of the game here (with more levels, touch controls, balanced gameplay): https://gd.games/itchforever
And of course I am gonna review/rate your game as well.
Hey, thanks for the review. I made a much improved version, it is here if you want to try: https://gd.games/itchforever
Hey thanks for playing. I started making this a day or so before the deadline, I couldn't get all the things done.
The On/Off theme element is in the mechanic of Reload (spacebar), the ship has to disappear and reappear at a new location.
You are right, its probably awful for a new player. You can check out a more polished version of this here: https://gd.games/itchforever
Hey. I have a few suggestions for this game.
I think the key combination that you should use, as most people are familiar with it and expect it, is either arrow keys for movement, or WASD for movement. W=up, S=down, D=right, A=left.
When I played it, there weren't any enemies to shoot at, it would be nice to have some, in case there aren't any.
Also, the bullet speed should be much faster, and it should be be released instantly after clicking.
Superb game, really enjoyed playing.
One thing I would love to see changed is how enemies always go for the player, whether its the bullets that are always flying exactly at your location, or a bunch of enemies just leaping at you (and getting stuck).
If you ease up on this aspect, I wouldn't have so much difficulty playing.
And I hope there is a mechanic with which the firing rate of the gun can be improved.
Looks fun, couple of things I would love to see you revisit, if possible.
The sky color combined with flying brown stuff is too hard to see due to the color combination, perhaps a darker more contrasting look will improve this? The ship can also be a little darker in their shadow area.
When firing, it would be tremendous help if cannon fires nearly instantly after pressing the key, and the bullets are more visible. The visibility issue can be improved if the sky color is altered.
Again, this is just my opinion, all of this could actually be intended features. In that case, I apologize.
I love it, I was skeptical at first but after experiencing the game, I was impressed and inspired. Despite the fact that I played as a single player and couldn't collect a single key, or my lost friend, the atmosphere was killer! I did spot the bride though, it was an insane sight!.
Some quirks that I am sure will be fixed in the future:
You have to drop the light to open doors.
You have to stand at certain distance for the door to open, even though the screen display says "Press E to interact".
The size of the game needs to be brought down, it is a massive download!
After completing the game (dying) you are taken to the character selection, instead of main menu.
Can't wait to experience the improved incarnation of this fantastic entry, a job well done!
Yes, some comments in the jam are a bit insensitive. I believe they will learn soon as feedback in all non-local jams tends be encouraging and positive.
Game jams are a way to learn, have fun and collaborate. Taking jt too seriously goes against the spirit of game jams, participants shouldn't become negative nancies, there is always a lot of positive to focus on.
Good luck in your learning and game dev journey and I wish good health to your team mate.
Great feedback. Sorry you had difficulty with the game, are you referring to the line in description about mouse? If so, that was meant to convey that game will need mouse clicks for buttons and stuff. I will rephrase that sentence.
The game is certainly not finished, it lacks a win state, for which I apologise. The desi theme is not apparent and obvious, that has been a common complaint.
Anyway, I appreciate your no holds barred honestly.







