The movement scheme threw me off, and the game description has a different "right move" key than in-game. It makes the game a bit harder but not more fun, I have to say.
It's a fairly standard set of mechanics, move, shoot, avoid damage, wome enemies track you and others are more like static obstacles. I'd call it a good start in the genre, but needs a lot of smoothing on the gameplay.
Also for the floor, any kind of border/texture on the tiles would have made it easier to tell where/how fast we are moving.
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Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 2.400 | 2.400 |
Replayability | #14 | 2.000 | 2.000 |
Theme | #17 | 2.200 | 2.200 |
Fun | #17 | 1.800 | 1.800 |
Overall | #17 | 1.900 | 1.900 |
Innovation | #17 | 1.600 | 1.600 |
Visuals | #18 | 1.400 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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