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Cheeseshot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #232 | 2.449 | 3.000 |
Graphics | #273 | 2.449 | 3.000 |
Theme interpretation | #278 | 2.449 | 3.000 |
Gameplay | #330 | 1.905 | 2.333 |
Overall | #350 | 1.905 | 2.333 |
Audio | #429 | 1.089 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/ilBarbogio/ilBarbogio-GameOff-Moonshot
Theme interpretation
The moon... is cheese! And mice and micettes are arming themselves to reach it as fast as possible. But the competition is fierce.
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Comments
Really cool concept and theme interpretation!
The controls feel fine, flying around is a joy, even though the movement freezes a little bit sometimes, it is still very enjoyable. It was quite difficult to defeat enemies, but definitely doable.
The models and world created look really nice, I think you’ve created a foundation for a great game with a bit more tweaking.
Great submission! Well done!
Lol man your comment.. Pretty underwhelming when you die! I took a short video :P Sorry for being bad lol
1:02:30 Cheeseshot
Thanks for the video, and the little spotlight! You missed the hearth, a set piece I'm pretty proud of... but then again, how would you know to turn around? Sooo many things missing, the project fell pretty short on my expectations, when I suddendly found myself short on time. But I'll revise and upgrade the whole thing, this was my first jam and I'm pretty happy with the outcome.
At least it made you laugh :D
I'll get back to see the video!
Awesome work. I like the cartoony style.
It's nice to play another 3D game in the Jam! I think yours and mine are one of the few haha. I liked the graphics of Earth was very well done. I think the UI graphcis can be improved and would give the game a much nicer feel. The cheese was very comical lol
Thanks for your feeedback! UI was left behind beacause I spent too much time building a 3D radar system, that in the end wasn't working. So I ended up with lame UI and barely working 2D radar :)
I'm looking out for 3D games as well, to compare, and yours catched my eyes, but havn't got the time to download yet, will do beacause the screenshots look amazing
It's nice to play another 3D game in the Jam! I think yours and mine are one of the few haha. I liked the graphics of Earth was very well done. I think the UI graphcis can be improved and would give the game a much nicer feel. The cheese was very comical lol
The potential is there!
Both the planet and the spaceship look great, and you even managed to implement atmospheric scattering! Flying around felt good; nice and responsive and I liked the lock-on targeting system. Unfortunately it was very tough to take down enemies after the initial head-on approach and usually I would be able to take down a single enemy and would then be shot down by other mice whilst trying to maneuver around again, perhaps that's just a matter of getting more used to the controls. Sometimes toggling the radar on and off did not work for me, but you had mentioned that you were still dealing with the bugs. In terms of graphics I'd advise you not to mix smooth (spaceship) and flat (planet) shading, but that can be a matter of personal preference.
I think its a very impressive and ambitious first game, keep it up!
Thank you for the feedback, much apreciated! I'm glad you liked the spaceship looks and feel, and the atmosphere. I'm afraid the difficulty level is a bug... it was too easy the day before the deadline, and the correction was fatal :(
The advice on smooth/flat surfaces is welcome! It was an "artistic" choice, and I wasn't sure about it. Just curious abou what can be done without jarring with players eyes to twist a bit low poly styles