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A jam entry

Jellie JailView game page »

Escape the Jellie Jail!
Submitted by xeratol (@Xeratol) with 4 hours, 38 minutes before the deadline

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CriteriaRankScore*Raw Score
Theme Relevance#124.1004.100
Fun Factor#143.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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What an awesome mechanic, such a cool mix between rts/turn based combat. 

Two things I'd love to see would be: 
- Drawing paths with a node system, click to drop a point and it'll follow the drawn path
- Hotkeys hotkeys hotkeys 

Really nice work :) 


ty for your kind comments. those suggestions are indeed interesting. kinda like transistor?

Thanks Liam for putting on an awesome Jam.  It was my first, and I had a great time as xeratol's artist.


I always enjoy tactical games and this has potential. A fun theme with the jellies (would have liked if there skills where a bit more thematic). Its a bit unforgiving and the pause/controls could use a bit more fine tuning.


thank you! I agree that it does need more polish. This is my first strategy game. Though it's more of a prototype


The ability to freeze time and make adjustments. A good use of quick time events


I really like playing as jellies.  When I'd set up their moves and watch them go I wanted to shout out, "Go, go jellies!  Wobble to victory!"  It was a neat puzzle game, thank you for sharing!


thank you! i never thought i'd trigger the player to cheer for the jellies :))


Interesting mechanic. Would be cool if you could make moves with right click as a shorthand and could assign moves even when not in pause. The ghosts are really cute!


thank you! you want to assign moves while playing? hmm... i wonder how dragon age origins did that.

Thank you.  I was grateful for my first chance to be an artist during a game jam!  Had a wonderful time.


You have a good set of mechanics to build something with. I could see this being a really fun mobile game.


Thank you! I was aiming for the gameplay in Dragon Age: Origins but much to my surprise, it's waaay too complicated for a game jam. As for a mobile game, I'm not sure how big the market is for that. But I'll consider it.