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A jam submission

Escape From Bodo 17View game page

Everything wants to liquify you. Explore, collect, and escape!
Submitted by Popnpepper — 1 day, 5 hours before the deadline

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Escape From Bodo 17's page


CriteriaRankScore*Raw Score
Theme Relevance#303.1624.000
Fun Factor#371.8972.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I love the main character so much, I want plushes asap! Agreed on the collision boxes but for the most part, super enjoyable and I'd love to see more development made on this 


I'm with SnailSpace there. You made a really nice plot, the protagonist animations (even when he dies) are lovely and --important-- you remembered to put CHECKPOINTS in a really long level, thank god. I feel the need to praise you for that because so many participants overlooked that detail and left the player in an unforgiving one-hit death environment.

Some mechanical aspects though, could be better. For example, there is less room for player movement than it seems and the hitbox feels a bit awkward, I could barely dodge the cute bug/centipede/alien thingy. Does that make the game bad? By no means, but like, it clashes with the nice content you made. So if you're looking for further improvement, I'd say that's what you should aim for ;)

Submitted (1 edit)

The main character is very cute, and I like that it hops like a little space kangaroo instead of just having a run out the mill walk cycle :)  I found the collision boxes of the character/obstacles a little hard to play with though. Because of that I did not get very far but I liked that you made a little story around the game and even put the cherry theme into the gamemechanics! Talking gas-clouds are a funny idea!


You are SO right about those hit boxes.  For time's sake I just used pixel on pixel detection and it's so horrible.  His little antennae always get shocked and what's life without your antennae?!  Thank you so much for playing!