the enemy must've spawned behind you and you decided to leave. Try turning instead of moving forward.
Ya, the controls are clunky.
hello! I originally didn't have plans of continuing this but one of the artist suggested it could be a good mobile game. another one of the reviewers said this could be turned into a multiplayer game.
what's wrong with deckhand! it's like all hands on deck!
you're the first to say it's easy. Yes, the ramming mechanic and crashing into each other was intentional. The third wave launches 6 small enemies which i hope to initially overwhelm the player. However, the next (last) wave is a 1-on-1 with the boss so you cant use that tactic.
You are right. The people I play tested with the game (after the jam), had to play it 4-5 times before they developed a technique and actually stood a chance at the boss (4th wave). As for the accessibility of the controls, only the up and down makes sense. 1234 (+space) doesn't. And turning the wheel doesn't convey the correct information.
Thank you! I was aiming for the gameplay in Dragon Age: Origins but much to my surprise, it's waaay too complicated for a game jam. As for a mobile game, I'm not sure how big the market is for that. But I'll consider it.